jupiter // blue
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jupiter.blue
jupiter // blue
@jupiter.blue
Level 45 tigress!
Game dev during the day, more game dev at night.

https://fennecs.tech ... the tiny C# Entity-Component System that loves you back!

https://jupiter.blue ... a game about plunder, salvage, space battles in a cyber/solar/biopunk future!
1: "Remember, who you are!"
2: "... I am bnuy?"

#GameDev
#Bnuy
July 15, 2025 at 10:29 PM
"This is supposed to be the options menu?"
"... it's about as tidy in here as it is in my own head."
"... wait!? I know this place... this IS my own head!"
"Are we the diagetic UI?"

(I promise I'm onto something here... work in progress, very much in progress...)
#GameDev #SciFi #IndieDev #SoloDev
July 14, 2025 at 10:17 PM
The idea is to help with spatial perception by always having some kind of visual parallax hints. When the user wants to look a certain way, the focused object moves out of the way but stays in the frame, so the spatial relationship is preserved and the players don't get literally lost in space.
July 11, 2025 at 8:46 PM
I am once again evolving my input controller. 😼

Still lacks the focus / sensitivity heuristic, but #GodotEngine has InputEvents that I can use to compoe actions into intuitive "point to bring me the horizon" gestures.

This is 100% mouse wheel, look, middle and right mouse button.

#Ui #GameDev
July 11, 2025 at 8:34 PM
Something like that, I guess. Need to figure out how to generate my star catalog into into a Godot .tres file...

Anyway - in the process, I explored shader instance variables, managing texture arrays as resources, and how to render scaled billboards with a custom spatial shader.

#Space #IndieDev
July 11, 2025 at 10:52 AM
Curiosity killed the cat, but attention to detail brought it back!

#GameDev
July 11, 2025 at 9:47 AM