Juan Lam
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juanlam.com
Juan Lam
@juanlam.com
Writer and Game Developer. Trying to find where the magic is. Making silly little things over at https://juanlam.com/

Founder @gnomecap.games
Reposted by Juan Lam
This is such a fun game. Highly recommended, especially if you're someone that's introducing MR and VR games to for the first time.
November 7, 2025 at 5:10 PM
Congrats on the launch Thomas!! Super exciting
November 6, 2025 at 9:25 PM
writing this because I'm feeling really stuck and had to bust out the journal to start hashing out a path forward for my studio
September 29, 2025 at 12:45 AM
Once you write it all down, the chances are that a solution, or at least a path to a solution, become much more reachable and your problems become a lot smaller!
September 29, 2025 at 12:45 AM
Journaling & writing (making art in general, even, but specifically writing down your problems) is incredible cognitive tech bc it forces you to make your problems, which are nebulous and large and looming in your head, into concrete, specific words
September 29, 2025 at 12:45 AM
So far:
- Surfacebound Pathing
-Surface Snapping
- Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom)
- Surface Zones (configure "valid" surface areas)
- Configurable Surface Grids (using this to smooth out pathing rn)

Want to add oct-trees next for better performance & pathing!
September 6, 2025 at 10:26 PM
But for now, here's the path that's represented by the nodes in the first post. You can see that it goes Wall11 -> Floor -> Table2Right -> Table2Top and the corresponding nodes are highlighted in gold in both the 2D and 3D view
September 6, 2025 at 10:26 PM
July 28, 2025 at 3:48 AM
I'll be around with my Quest to demo Galactic Traffic Control if you're interested in checking it out!
June 11, 2025 at 4:52 AM