Founder @gnomecap.games
In partnership with flowanimation.com
In partnership with flowanimation.com
- Surfacebound Pathing
-Surface Snapping
- Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom)
- Surface Zones (configure "valid" surface areas)
- Configurable Surface Grids (using this to smooth out pathing rn)
Want to add oct-trees next for better performance & pathing!
- Surfacebound Pathing
-Surface Snapping
- Surface Queries (Get surface of label X and type Z, or GetSpawnInRoom)
- Surface Zones (configure "valid" surface areas)
- Configurable Surface Grids (using this to smooth out pathing rn)
Want to add oct-trees next for better performance & pathing!
Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo
Surfaces are nodes connected by edges, which is what's shown :)
Here's a screenshot of what that looks like with meta bounding boxes in my room + the tool I made to help me visually debug my surface2surface pathfinding algo
Surfaces are nodes connected by edges, which is what's shown :)
Plus! Doing some very cool collaborations. Very excited with where we're going and what we're doing.
Plus! Doing some very cool collaborations. Very excited with where we're going and what we're doing.
I ❤️ this update. You can play while seated, standing still, on a unicycle, wherever! I like mini-mode even better than room-scale.
We also added VR Mode. Quest 2 users, rejoice!
Try it! Lmk ur thoughts
www.meta.com/experiences/...
I ❤️ this update. You can play while seated, standing still, on a unicycle, wherever! I like mini-mode even better than room-scale.
We also added VR Mode. Quest 2 users, rejoice!
Try it! Lmk ur thoughts
www.meta.com/experiences/...
Spoilers -- we're in the early days of a tower defense prototype for our next game 👀
Spoilers -- we're in the early days of a tower defense prototype for our next game 👀
@xrnerd.bsky.social @4thwallbreakers.bsky.social @tovanbo.bsky.social @ellenlowing.bsky.social @aidanwolf.bsky.social
@xrnerd.bsky.social @4thwallbreakers.bsky.social @tovanbo.bsky.social @ellenlowing.bsky.social @aidanwolf.bsky.social
Pop by if you're at #GDC
Pop by if you're at #GDC
I'm looking to connect with anyone in the XR community. Would really love to chat. Reach out if you're want to meet up at some point for coffee or a chat ☕🍵
I'm looking to connect with anyone in the XR community. Would really love to chat. Reach out if you're want to meet up at some point for coffee or a chat ☕🍵
Just worried about implementing bc of this. Any tips / advice??
Just worried about implementing bc of this. Any tips / advice??
They're still used to buy buffs (& game modes now too!) but what's really changed is how I handle buffs!
They're still used to buy buffs (& game modes now too!) but what's really changed is how I handle buffs!
To collect them, rather than have the user just pinch them quickly before disappearing, it was better to make the user have a ship collect and deliver them
To collect them, rather than have the user just pinch them quickly before disappearing, it was better to make the user have a ship collect and deliver them
1. They absorb the power of any ships they overlap with & leave them frozen for 30s.
2. They attack either you / the station
1. They absorb the power of any ships they overlap with & leave them frozen for 30s.
2. They attack either you / the station
This also allows player to save them!
This also allows player to save them!
While fun, it wasn't until later in the development cycle that I realized I could make them more threatening
While fun, it wasn't until later in the development cycle that I realized I could make them more threatening
Him
Him
They zip around your room randomly really really fast. Like they've got the zoomies. They rest for a few seconds between sprints, but you can only catch them while they're moving.
They zip around your room randomly really really fast. Like they've got the zoomies. They rest for a few seconds between sprints, but you can only catch them while they're moving.