Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me 😉
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me 😉
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
Here's a cheap approach for generating procedural AO/Edge/Cavity masks: 👀💚
Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
@sunscorchedstudios.bsky.social
#RATSHAKER #gamedev #indiedev #plushie
@sunscorchedstudios.bsky.social
#RATSHAKER #gamedev #indiedev #plushie
What topics or shader/workflow/tool problems are you wrestling with?
Comment below – I'll dive into your ideas! 👇
💚👀
#TechArt #GameDev #UnrealEngine #Godot #Blender #Shaders #3DArt
While there's no equivalent to Blender's 4D noise in Unreal, we can fake the effect in a way that's optimized for real-time use, offering both quality and performance.
+62 instructions🎨
Follow for more tips!💚👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt #IndieDev
Encountering tiling errors when rotating textures? Use this setup to snap in 45° increments with corrective scaling, ensuring seamless tiling every time—no more artifacts! 💫
+9 instructions🎨
Follow for more shader tricks!💚👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt
Encountering tiling errors when rotating textures? Use this setup to snap in 45° increments with corrective scaling, ensuring seamless tiling every time—no more artifacts! 💫
+9 instructions🎨
Follow for more shader tricks!💚👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt
No native UV index in Unreal? Hack it!
If Node: +10 inst. Clean but static.
Lerp: +12 inst. Smooth, but all UVs active.
Multi Switch: +20 inst. Scalable, but costly.
Switch Params: +5 inst. Cheap but clunky.
Follow for more!💚👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt
No native UV index in Unreal? Hack it!
If Node: +10 inst. Clean but static.
Lerp: +12 inst. Smooth, but all UVs active.
Multi Switch: +20 inst. Scalable, but costly.
Switch Params: +5 inst. Cheap but clunky.
Follow for more!💚👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt
This shader creates a distorted triplanar weight mask with sine waves—perfect for when dithering fails or blending is too expensive, like with POM and Nanite displacement.
+23 instructions 🎨
Follow for more tips! 💚👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt #IndieDev
UE5’s HLSL node is powerful, but inlining all the code gets messy, and standalone functions won’t work.
Structs organize logic into clean, reusable blocks, making shaders easier to manage.
Follow for more tips! 💚👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt #IndieDev
This node setup gives you independent scale, offset, and rotation for UVs in X/Y—all from the center! Perfect for Unreal (results may vary elsewhere).
Only ~12 shader instructions. 🎨
Drop a follow if this helps! 👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt
This node setup gives you independent scale, offset, and rotation for UVs in X/Y—all from the center! Perfect for Unreal (results may vary elsewhere).
Only ~12 shader instructions. 🎨
Drop a follow if this helps! 👀
#TechArt #GameDev #UnrealEngine #Shaders #3DArt
www.twitch.tv/jr3dful
#twitchsky #gamedev #indiedev #pixelart #art #gamer
www.twitch.tv/jr3dful
#twitchsky #gamedev #indiedev #pixelart #art #gamer