JR3DFUL
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jr3dful.bsky.social
JR3DFUL
@jr3dful.bsky.social
🐀RATSHAKER Tech Artist at Sunscorched Studios
Commisions: ⭐OPEN⭐

https://jr3d.carrd.co/
Pinned
WE DID IT.

WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓

youtube.com/watch?v=k80--nDoSUA

#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
Meatshaker - Official Announcement Trailer
YouTube video by GameTrailers
youtu.be
Testing out somethin

#Blender #3D #Shader #DigitalArt
November 11, 2025 at 11:54 PM
Reposted by JR3DFUL
My new favorite implementation of 2D value noise:

float value1(vec2 x)
{
vec2 i = floor(x);
vec2 s = smoothstep(i, i+1.0, x);
return mix(mix(rand(i), rand(i + vec2(1,0)), s.x),
mix(rand(i+vec2(0,1)), rand(i + 1.0), s.x), s.y);
}
October 16, 2025 at 4:58 PM
Reposted by JR3DFUL
// Engineering systems of thought //
September 24, 2025 at 4:38 PM
Reposted by JR3DFUL
// 86 billion neurons power the human brain. The BCPU Gen 5 outperforms them with precision-grown neurotissue and unmatched efficiency. Faster learning. Greater stability. The future of intelligence is here. //
September 24, 2025 at 3:05 PM
I made a Blender Add-On! 👀💚

Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!

100% Free! Or on gumroad if you want to support me 😉

gumroad.com/l/uvmapsplus

github.com/JR3DFUL/uv-maps-plus

extensions.blender.org/add-ons/uv-maps-plus

#techart #3d #modeling #shader
September 12, 2025 at 5:41 PM
Reposted by JR3DFUL
🎁 Mystery box VFX

#Godot #indiedev #gamedev #3d #VFX #shader
September 11, 2025 at 3:22 PM
WE DID IT.

WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓

youtube.com/watch?v=k80--nDoSUA

#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
Meatshaker - Official Announcement Trailer
YouTube video by GameTrailers
youtu.be
September 11, 2025 at 6:27 PM
The silk song of despair and agony 😫
September 4, 2025 at 2:49 PM
✨Shader Magic✨

Here's a strange method for generating procedural AO/Edge/Cavity masks:

Distort a sphere mask by the normals of the mesh, wont work in all cases but it can look decent 👀💚

#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
September 3, 2025 at 3:47 PM
✨Shader Magic✨

Here's a cheap approach for generating procedural AO/Edge/Cavity masks: 👀💚

Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though

#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
September 2, 2025 at 12:24 AM
I have some other items on gumroad that may interest you 👀💚

BloodMachine is out of date but still has a useful tutorial on creating blood splatters.

Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later

jr3dful.gumroad.com/
August 29, 2025 at 2:11 PM
these days I mostly hang out on bsky 👀💚 instagram & twitter feel too souless… any suggestions for other spots to share shader stuff?

#shaders #techart #hlsl #glsl #vfx #materials
August 27, 2025 at 5:22 PM
Hiya! 👀💚

Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!

jr3dful.gumroad.com/...

#shaders #geonodes #techart #character #gamedev
August 25, 2025 at 2:10 PM
testing testing 👀💚 my old scheduler (Monadsky) bit the dust, so I’m giving Fedica a spin. posts might be a little wobbly while I figure it out :P
August 22, 2025 at 10:40 PM
Hiya! 👀💚

Last weekend I made a a CRT screen adjuster for
@mausimus.bsky.social
's ShaderGlass.

It's a perfect fix for when Driver/OS settings fail, remotes are lost, or you’d rather avoid a high voltage shock—adjust everything in real time with a GLSL #shader

jr3dful.gumroad.com/l/crtadjuster
ShaderGlass CRT Adjuster
CRT Adjuster is a shader for ShaderGlass designed to provide a safe and accessible solution for screen overscan and positioning issues. It's the perfect alternative when standard display drivers and O...
jr3dful.gumroad.com
August 21, 2025 at 9:16 PM
Reposted by JR3DFUL
As requested the wrinkle setup has been put up on Gumroad for free: bbbn19.gumroad.com/l/xxroj #b3d #shader #geometrynodes
August 18, 2025 at 4:56 PM
Reposted by JR3DFUL
Playing with falloff using Surface Insert's "Blend Surface" mode.
Still finding issues though — I expect I'll add it to early access around Monday 👍
#normalMagic #b3d #geometrynodes
August 15, 2025 at 10:48 AM
Reposted by JR3DFUL
I would like to thank my past self for creating a huge material filled with little node snippets like this one that I can now just copy and paste around. And material functions, tons of little material functions.

Be nice to your future self.

#gamedev #realtimevfx #rtvfx #techart #eu5
August 4, 2025 at 1:35 PM
New RATSHAKER T-Shirt and stickers now available!

Limited time only, get them before the rats eat all our inventory! 🐀🧀🐀🧀

#indiedev #indegame #merch
July 18, 2025 at 8:39 PM
Reposted by JR3DFUL
Stealth releasing normalMagic in early access 🤫

For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic

Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
normalMagic for Blender [Early Access]
⚠️ Early AccessThis product is in early access with a full release planned for August 2025. Early access means: Documentation/videos are not available yet. Options have tooltips but there is currently...
spaghetmenot.gumroad.com
July 15, 2025 at 10:21 PM
Reposted by JR3DFUL
My "Surface Blend" modifier now has UV transfer
#b3d #geometrynodes #normalMagic
July 14, 2025 at 7:30 PM
Reposted by JR3DFUL
🛠️ Fake SDF! - with this Geometry Nodes Set Normals setup on collections.

Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!
July 10, 2025 at 3:17 AM
i see you

👁️ 👁️

#digitalart #art #pfp
July 1, 2025 at 12:48 AM
Reposted by JR3DFUL
June 30, 2025 at 8:51 PM
Reposted by JR3DFUL
These defaults features are incredibly good to see!

They are super important for basic prototypes, and are often difficult to get right in engines, so having these available as standards is fantastic.
June 19, 2025 at 6:24 AM