WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
float value1(vec2 x)
{
vec2 i = floor(x);
vec2 s = smoothstep(i, i+1.0, x);
return mix(mix(rand(i), rand(i + vec2(1,0)), s.x),
mix(rand(i+vec2(0,1)), rand(i + 1.0), s.x), s.y);
}
float value1(vec2 x)
{
vec2 i = floor(x);
vec2 s = smoothstep(i, i+1.0, x);
return mix(mix(rand(i), rand(i + vec2(1,0)), s.x),
mix(rand(i+vec2(0,1)), rand(i + 1.0), s.x), s.y);
}
Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me 😉
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me 😉
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
Here's a cheap approach for generating procedural AO/Edge/Cavity masks: 👀💚
Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
Last weekend I made a a CRT screen adjuster for
@mausimus.bsky.social
's ShaderGlass.
It's a perfect fix for when Driver/OS settings fail, remotes are lost, or you’d rather avoid a high voltage shock—adjust everything in real time with a GLSL #shader
jr3dful.gumroad.com/l/crtadjuster
Last weekend I made a a CRT screen adjuster for
@mausimus.bsky.social
's ShaderGlass.
It's a perfect fix for when Driver/OS settings fail, remotes are lost, or you’d rather avoid a high voltage shock—adjust everything in real time with a GLSL #shader
jr3dful.gumroad.com/l/crtadjuster
Still finding issues though — I expect I'll add it to early access around Monday 👍
#normalMagic #b3d #geometrynodes
Still finding issues though — I expect I'll add it to early access around Monday 👍
#normalMagic #b3d #geometrynodes
Be nice to your future self.
#gamedev #realtimevfx #rtvfx #techart #eu5
Be nice to your future self.
#gamedev #realtimevfx #rtvfx #techart #eu5
Limited time only, get them before the rats eat all our inventory! 🐀🧀🐀🧀
#indiedev #indegame #merch
The message from the VOID is corrupted.
Celebrate the launch of #RATSHAKER on a new platform with this irradiated green t-shirt.
Only one frequency plays on this channel and it's ENDLESSLY shaking...
merch.sunscorchedstudios.co.uk/BUNDLE-OFFER...
For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic
Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic
Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!
Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!
They are super important for basic prototypes, and are often difficult to get right in engines, so having these available as standards is fantastic.
They are super important for basic prototypes, and are often difficult to get right in engines, so having these available as standards is fantastic.