Ask here if you want more info about what our team is working on.
Ask here if you want more info about what our team is working on.
Sunday, 10 August 2025
4:00pm - 5:30pm PDT
This session will get you writing Slang shaders within the first few minutes! (2/6)
s2025.conference-schedule.org/presentation...
Sunday, 10 August 2025
4:00pm - 5:30pm PDT
This session will get you writing Slang shaders within the first few minutes! (2/6)
s2025.conference-schedule.org/presentation...
NOT EVEN CLOSE
NOT EVEN IN THE SAME UNIVERSE
NOT EVEN IN A PARALLEL MULTIVERSE
NOT EVEN CLOSE
NOT EVEN IN THE SAME UNIVERSE
NOT EVEN IN A PARALLEL MULTIVERSE
NOT EVEN CLOSE
NOT EVEN IN THE SAME UNIVERSE
NOT EVEN IN A PARALLEL MULTIVERSE
www.youtube.com/watch?v=NRnj...
www.youtube.com/watch?v=NRnj...
dl.acm.org/doi/abs/10.1...
dl.acm.org/doi/abs/10.1...
www.linkedin.com/in/josefspju...
www.linkedin.com/in/josefspju...
Our call for posters, Hot3D and the student competition are also online and @c0de517e.bsky.social is confirmed as our first keynote speaker.
highperformancegraphics.org/2025/program...
Our call for posters, Hot3D and the student competition are also online and @c0de517e.bsky.social is confirmed as our first keynote speaker.
highperformancegraphics.org/2025/program...
Add it to your schedule and come say hi: schedule.gdconf.com/session/path...
Add it to your schedule and come say hi: schedule.gdconf.com/session/path...
Contact me for questions!
📆 Deadline: March 28 → Papers appear in the CVPR Workshop Proceedings
✨ Topics: 3D/Image/Audio Capture/Understanding/Reconstruction, Spatial AI Agents, Human-AI Interaction.
cv4mr.github.io
Contact me for questions!
* Fast BVH8_CPU layout, 48% faster single rays
* And: A quantized (128 byte) version of the same, sadly not faster (yet)
* Customizable c_int, c_trav in BVHBase
* Improved memory efficiency of CWBVH
Get it here:
github.com/jbikker/tiny...
* Fast BVH8_CPU layout, 48% faster single rays
* And: A quantized (128 byte) version of the same, sadly not faster (yet)
* Customizable c_int, c_trav in BVHBase
* Improved memory efficiency of CWBVH
Get it here:
github.com/jbikker/tiny...
If you want help planning a pivot from VFX to other graphics-related fields, I have time to give you advice and connections.
Email me: info @ my username dot com.
If you want help planning a pivot from VFX to other graphics-related fields, I have time to give you advice and connections.
Email me: info @ my username dot com.
* A fast binned SAH BVH builder, on par with the AVX builder;
* Fast traversal kernels for the BVH4_CPU layout.
github.com/jbikker/tiny...
* A fast binned SAH BVH builder, on par with the AVX builder;
* Fast traversal kernels for the BVH4_CPU layout.
github.com/jbikker/tiny...
jcgt.org/published/00...
complightlab.com/publications...
complightlab.com/publications...