Made Drop Duchy (2025) and more!
I’m not kidding, Jason Schreier litterally wrote an article about this being a talking point at DICE
I’m not kidding, Jason Schreier litterally wrote an article about this being a talking point at DICE
Starvaders already won over Drop Duchy at the Thinky Game awards though, so the odds aren’t looking likely …
The Alters, @11bitstudios.bsky.social
Drop Duchy, Sleepy Mill Studio
Europa Universalis V, Paradox Tinto
The King is Watching, Hypnohead
StarVaders, Pengonauts
Starvaders already won over Drop Duchy at the Thinky Game awards though, so the odds aren’t looking likely …
"Just keep it running, it could be profitable eventually!"
or it could burn more cash and doom the other employees.
"Just keep it running, it could be profitable eventually!"
or it could burn more cash and doom the other employees.
It did create mystery and attracted crowds on launch, but the lack of pre-release feedback will definitely hurt them more unless they release quick updates (a mode above 3v3 for instance)
kotaku.com/highguard-ga...
It did create mystery and attracted crowds on launch, but the lack of pre-release feedback will definitely hurt them more unless they release quick updates (a mode above 3v3 for instance)
kotaku.com/highguard-ga...
Featuring ALL additional content, the Complete Edition launches digitally on Xbox & Xbox Game Pass on January 28, and on PlayStation 5 & Nintendo Switch in Spring 2026!
www.interactive.org/awards/29th_...
www.interactive.org/awards/29th_...
Announcing a game with a single cinematic trailer, no info anywhere (not even the Steam page has details), no gameplay, no screenshots
Are they rushing the release because they’re going bankrupt but the game awards thing was planned long time ago?
www.forbes.com/sites/paulta...
Announcing a game with a single cinematic trailer, no info anywhere (not even the Steam page has details), no gameplay, no screenshots
Are they rushing the release because they’re going bankrupt but the game awards thing was planned long time ago?
But hey, the game’s great right ?
Valve after E33 makes an update to « improve some texts legibility » (taking them from 5 to 6): « here’s your well-deserved green badge »
(Yes I’m salty)
But hey, the game’s great right ?
Valve after E33 makes an update to « improve some texts legibility » (taking them from 5 to 6): « here’s your well-deserved green badge »
(Yes I’m salty)
Valve after E33 makes an update to « improve some texts legibility » (taking them from 5 to 6): « here’s your well-deserved green badge »
(Yes I’m salty)
podcast.ausha.co/point-n-thin...
podcast.ausha.co/point-n-thin...
Ubisoft used to thrive on games that weren’t super great or original but had enough quantity to be attractive 10-15 years ago. This is their tragedy.
Ubisoft used to thrive on games that weren’t super great or original but had enough quantity to be attractive 10-15 years ago. This is their tragedy.
Sorry, I love the guy and his books/articles, but not this one...
Sorry, I love the guy and his books/articles, but not this one...
But worshipping them like they’re some sort of industry saviors for not selling it for a higher price??? Yeah, that’s going to far imo
But worshipping them like they’re some sort of industry saviors for not selling it for a higher price??? Yeah, that’s going to far imo
I’d go even further and say that when you’re the most anticipated game of the year, you shouldn’t go with a « let’s get all the Gamescom attention on us » strategy.
You can do it at anytime and get the same results, while others have this one silver bullet to thrive.
Surprise launches aren’t fun for indie devs. They’re destructive and useless!
I’d go even further and say that when you’re the most anticipated game of the year, you shouldn’t go with a « let’s get all the Gamescom attention on us » strategy.
You can do it at anytime and get the same results, while others have this one silver bullet to thrive.
There are so many mechanics, so much content, but the game doesn't seem at all interested in onboarding the player. Everything is just ... overwhelming?
There are so many mechanics, so much content, but the game doesn't seem at all interested in onboarding the player. Everything is just ... overwhelming?
www.metacritic.com/game/drop-du...
www.metacritic.com/game/drop-du...