The flood risks were pretty scary so we kept to cautious appraisals of movements and activities; stayed in vicinity of the kampung (village), who were our foster families that graciously housed us in Kedah. So we went foraging for herbs and fruits instead, and also visited a stingless bee apiary!
November 30, 2025 at 3:29 AM
The flood risks were pretty scary so we kept to cautious appraisals of movements and activities; stayed in vicinity of the kampung (village), who were our foster families that graciously housed us in Kedah. So we went foraging for herbs and fruits instead, and also visited a stingless bee apiary!
It gave me a feeling that I was moving THROUGH a world, while the modern more-complex, more-"realistic" games give me a feeling that everything is frozen in amber until I touch it, and no one exists outside my immediate field of view, even my companion NPCs. It's unsettling!
November 30, 2025 at 12:45 AM
It gave me a feeling that I was moving THROUGH a world, while the modern more-complex, more-"realistic" games give me a feeling that everything is frozen in amber until I touch it, and no one exists outside my immediate field of view, even my companion NPCs. It's unsettling!
and that's that they ironically feel MORE "real" to me than a lot of modern RPGs because in this unfocused experimental era, you were often dropped into a world that wasn't centered exclusively on your player avatar, especially because NPCs would form relationships to each other if you didn't.
November 30, 2025 at 12:45 AM
and that's that they ironically feel MORE "real" to me than a lot of modern RPGs because in this unfocused experimental era, you were often dropped into a world that wasn't centered exclusively on your player avatar, especially because NPCs would form relationships to each other if you didn't.
One of my nostalgia points comes from middle-old computer RPGs, the ones in the middle ground between early "all characters and story are fixed events" / "the only character is how you envision them" games and modern "drop you into something that feels as 'real' as we can?" games
November 30, 2025 at 12:45 AM
One of my nostalgia points comes from middle-old computer RPGs, the ones in the middle ground between early "all characters and story are fixed events" / "the only character is how you envision them" games and modern "drop you into something that feels as 'real' as we can?" games
Similarly deep in the “c’mon I’ve played it” bin here - have you tried cyberknights flashpoint? Cyberpunk mercenary crew xcom with infiltration themes? That’s the one I’m digging into right now.
November 29, 2025 at 11:00 PM
Similarly deep in the “c’mon I’ve played it” bin here - have you tried cyberknights flashpoint? Cyberpunk mercenary crew xcom with infiltration themes? That’s the one I’m digging into right now.
To this day I have no physics based explanation for what happened. I was in free-slide, the wheels were locked up, the brake line was cut/broken, there is no way I could have stopped, and no way I should have started rolling afterward.
And yet here I am and that time, there was no accident.
November 29, 2025 at 6:25 AM
To this day I have no physics based explanation for what happened. I was in free-slide, the wheels were locked up, the brake line was cut/broken, there is no way I could have stopped, and no way I should have started rolling afterward.
And yet here I am and that time, there was no accident.