Jared Dittamo
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jareddittamo.bsky.social
Jared Dittamo
@jareddittamo.bsky.social
Level Designer in Unreal Engine | Look at my stuff: https://jareddittamo.artstation.com/ | Forever DM | More Hobbies than Shelf Space
Reposted by Jared Dittamo
Just wrapped up a game for a 10 day game jam, the California clash. Had a lot of fun with the theme, ended up with a spooky game too for Halloween. Have a look here: frontiersend.itch.io/blood-drive
Blood Drive by FrontiersEnd
Where blood is given, those who thirst will collect...
frontiersend.itch.io
October 13, 2025 at 5:24 AM
Check out my teams submission for the #IDGA California Clash #GameJam! The theme was "Strength In Numbers", so we built Blood Drive, a game where you play as a vampire collecting an army of thralls to grow your power! Play it here: frontiersend.itch.io/blood-drive
October 13, 2025 at 8:24 PM
Reposted by Jared Dittamo
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/@arnaldo42/l...
Level Design at Naughty Dog
#Blocktober 2025
medium.com
October 1, 2025 at 3:56 PM
Reposted by Jared Dittamo
❌Proper tiling and masking for the UI sprites

✔️Convoluted ass optical illusion using a 3D camera

(Trust me, this is somehow way easier than all the other options I've tried, and more optimized too)

#gamedev #indiegame #lowpoly #madewithunity
October 1, 2025 at 6:23 PM
Finished the roughout so now its just time for the ole prop pass. Slowly but surely things are going to take shape, but its times like these where I wonder if I'm making educated gameplay choices or just throwing meshes around

#leveldesign #gamedev
October 1, 2025 at 9:37 PM
Finished the #leveldesign roughout for our demo level. Tried to use this as a time to get good pacing as well as mix in some verticality and interesting room shapes. Now that this is all settled its just a matter filling in the details!
September 30, 2025 at 9:31 PM
#gamedev The horror game I'm working on is set within a long abandoned sorcerer school, and I struggled initially with how to make classrooms that read well but still are whimsical and dramatic.

After looking into 1800s surgical theatres, I found the perfect inspiration for weird classroom shapes!
September 30, 2025 at 9:06 PM
#gamedev Working on #leveldesign for my horror game project, getting together the basic elements of the space, and trying to get the night lighting to work
September 30, 2025 at 8:59 PM
#gamedev Added a "rune lock" mechanic to the doors, which can help promote exploration of spaces and break up the combat. Every survival horror game needs a door that no person was meant to open
September 30, 2025 at 8:55 PM
Posting some doors I worked on for my horror game project.

"Animating" doors are more typical, but I think having to push the door to open slowly can add more suspense to moment to moment gameplay. Whether you're entering a dark room or running away, it definitely does that
September 30, 2025 at 8:49 PM