Nick Seavert
jangafx.bsky.social
Nick Seavert
@jangafx.bsky.social
CEO of JangaFX Software - EmberGen, IlluGen, LiquiGen, GeoGen.
Anti-AI entrepreneur & VFX artist.
Very awesome! Glad you're enjoying IlluGen!
October 8, 2025 at 2:17 PM
Super dope! How much of it was liquigen?
September 2, 2025 at 11:28 AM
Nice!
August 19, 2025 at 11:50 AM
"HIRE" by Valve. Such a good song that gets me pumped from Half-Life Alyx
August 7, 2025 at 8:58 PM
We probably irritated some people with this article and that makes me happy 😜
August 6, 2025 at 1:45 PM
Glad you're loving it! Reach out if you have any feature requests.
August 6, 2025 at 1:42 PM
Yeah thats a limitation right now, I did get a 64 columns on 1 line, but you would need to re-scale out of the tool.

I've noted this down for something for us to fix: Custom resolutions for flipbooks i.e 256x16k pixels
July 28, 2025 at 9:13 PM
8x8 3D noise in that case. Would you actually use something like 64x64?
July 28, 2025 at 9:08 PM
Which if its slices, you can actually already export a 3D texture as a 2D flipbook basically since we project the noise, you just un-project it in engine via slices.
July 28, 2025 at 9:06 PM
We currently have 3D noise that we project into 2D. But 3D noise itself is coming as an export type. I'll make sure to note it for prioritizing a bump up on the feature list. Do you have a usual export format? Single image of the slices?
July 28, 2025 at 9:02 PM
IlluGen is built specifically for VFX artists in games. Designer is not. Our hope is that you'll be able to make 95% of all 2D and 3D assets with IlluGen only vs 5 - 8 other tools.

See jangafx.com/software/ill...
July 28, 2025 at 8:53 PM