James D. Jarvis
jamesdjarvis.bsky.social
James D. Jarvis
@jamesdjarvis.bsky.social
Technical Illustrator. Hobby programmer. RPG-aficionado.
Output from a color ASCII map generator I did for fun a couple years ago. Meant to generate retro-style maps fotpost apocalyptic campaigns. The look is vaguely similar to the big insert map from the 2nd and 3rd edition Gamma World boxed sets.
August 12, 2025 at 10:56 PM
Vectorizing a circuit dungeon map (which generates bit map graphics) is proving to be time consuming. Might have to rework the code so the program generates a vector image or maybe embrace the bitmap?
August 7, 2025 at 1:51 PM
finished breakfast and did a but of tinkering with a program I made a while back based on a much older program. Circuitboard graphic repurposed as dungeon generation for a computer game or TTRPG.
August 4, 2025 at 12:30 PM
An attempt to translate the Magnoquill Driftflare Quiverbloom to QB64 from a programming/scripting language I am not familiar with. It's not 100% successful but it looks interesting.
July 29, 2025 at 1:32 PM
Swordswoman of Tékumel. An in-progress series of a piece of genre/gaming art.
July 15, 2025 at 5:28 PM
Rocker Gal. I haven't done a piece like this in ages. I used to take images of models from fashion and rock magazines and apply classic format dot, line and screen patterns as opposed to using color to create a finished image. Here the subject is becoming one with the lights and music.
July 9, 2025 at 6:19 PM
In progress piece "Future Chase" very early on but enough to share.
July 2, 2025 at 7:56 PM
A sci-fi piece I did yesterday. A Dralasite and his human buddy for the Star Frontiers setting in the old TSR game by that name.
July 2, 2025 at 7:55 PM
Piece of Fantasy art. Just vectors for now with no painting or shading yet.
July 1, 2025 at 2:30 AM
Bugbear Lurking Behind a Pillar. Here's a multi-step Illustration from line work to finishing up the piece.
June 27, 2025 at 4:42 PM
So just for fun I thought I'd write a simple little game with old fashioned monotone graphics. Just sorting the graphics out to include has become a project of it's own. I have to write a program to collect the little graphics and put some of them on a reference sheet for further consideration.
May 5, 2025 at 8:42 PM
Big Sprites to squash the little ones. Greater Elementals and Winterdeath in scale with one of my Gnome Warriors.
February 25, 2025 at 4:02 PM
Surely someone cleverer than I knows this. But I've seen no mention of this in the press and nothing from thousands of talking heads on social media.
February 19, 2025 at 1:18 AM
Don't agree with all of it but yes... get busy. There are decades of plotting that have to be caught up with.
February 10, 2025 at 4:36 PM
If you think this isn't funny you need to play more chess.
January 27, 2025 at 6:35 PM
Evolution of sprite critter.
January 15, 2025 at 3:53 PM
Playing with 2-Bit Graphics encoding and rendering schemes and updated an old ascii-games of mine to have "fancy modern graphics".
January 11, 2025 at 9:04 PM
I updated a little programming tool I wrote a year or so ago.
December 15, 2024 at 2:44 AM
Critters of the wilds. Created for my hobby project. Some of hundreds.
December 13, 2024 at 2:04 PM
More roguelike sprites, this time Trow, Zards, and Troldes. (Man-sized trollkin, buzzard people, and Big trollkin).
December 12, 2024 at 5:36 PM
Canine and Feline (Doggens and Moggies?) roguelike sprites.
December 12, 2024 at 3:37 PM
Dwarves,Gnomes, and Brownie roguelike sprites. The NPC versions of the player sprites for a hobby project.
December 12, 2024 at 2:31 PM
Men and Elfin roguelike sprites.
December 12, 2024 at 1:53 PM
A sampling of characters and critters I drew for a hobby programming project. A planned roguelike adventure with an overworld and host of creatures.
December 11, 2024 at 7:45 PM