James D. Jarvis
jamesdjarvis.bsky.social
James D. Jarvis
@jamesdjarvis.bsky.social
Technical Illustrator. Hobby programmer. RPG-aficionado.
Output from a color ASCII map generator I did for fun a couple years ago. Meant to generate retro-style maps fotpost apocalyptic campaigns. The look is vaguely similar to the big insert map from the 2nd and 3rd edition Gamma World boxed sets.
August 12, 2025 at 10:56 PM
Project idea. "100 Level Dungeon" a massive and fun Old School TTRPG MEGADUNGEON. 100 levels deep and supporting level and class style play up to level 100. I've been toying with the idea for a while and thinking of moving forward on it. Bad idea? Good idea? Why not in any case?
August 11, 2025 at 5:54 PM
Vectorizing a circuit dungeon map (which generates bit map graphics) is proving to be time consuming. Might have to rework the code so the program generates a vector image or maybe embrace the bitmap?
August 7, 2025 at 1:51 PM
finished breakfast and did a but of tinkering with a program I made a while back based on a much older program. Circuitboard graphic repurposed as dungeon generation for a computer game or TTRPG.
August 4, 2025 at 12:30 PM
An attempt to translate the Magnoquill Driftflare Quiverbloom to QB64 from a programming/scripting language I am not familiar with. It's not 100% successful but it looks interesting.
July 29, 2025 at 1:32 PM
Swordswoman of Tékumel. An in-progress series of a piece of genre/gaming art.
July 15, 2025 at 5:28 PM
Rocker Gal. I haven't done a piece like this in ages. I used to take images of models from fashion and rock magazines and apply classic format dot, line and screen patterns as opposed to using color to create a finished image. Here the subject is becoming one with the lights and music.
July 9, 2025 at 6:19 PM
In progress piece "Future Chase" very early on but enough to share.
July 2, 2025 at 7:56 PM
A sci-fi piece I did yesterday. A Dralasite and his human buddy for the Star Frontiers setting in the old TSR game by that name.
July 2, 2025 at 7:55 PM
Piece of Fantasy art. Just vectors for now with no painting or shading yet.
July 1, 2025 at 2:30 AM
Bugbear Lurking Behind a Pillar. Here's a multi-step Illustration from line work to finishing up the piece.
June 27, 2025 at 4:42 PM
Under 12 hour personal coding challenge. Graphics work (some of the graphics were pre-existing made for public use by a third party) and coding. youtu.be/yy9vUhDp1lk?...
oneroomdungeonvideo
YouTube video by James Jarvis
youtu.be
June 19, 2025 at 6:14 PM
Experimenting with video projects. This was off the cuff and spontaneous with a little bit of editing. A brief "how to" demo for programming in QB64. Just making it made me relearn a few things about microphones and keyboard noise. youtu.be/nHbUsXhzsjQ?...
QB64 instruction demo
YouTube video by James Jarvis
youtu.be
May 7, 2025 at 5:18 PM
As a companion to my last post. What a project looks like before the graphics are added: youtu.be/TdpYGPMs-HQ?...
Early Roguelike Test with Inform and QB-64
YouTube video by James Jarvis
youtu.be
May 6, 2025 at 1:03 AM
So just for fun I thought I'd write a simple little game with old fashioned monotone graphics. Just sorting the graphics out to include has become a project of it's own. I have to write a program to collect the little graphics and put some of them on a reference sheet for further consideration.
May 5, 2025 at 8:42 PM
Big Sprites to squash the little ones. Greater Elementals and Winterdeath in scale with one of my Gnome Warriors.
February 25, 2025 at 4:02 PM
Surely someone cleverer than I knows this. But I've seen no mention of this in the press and nothing from thousands of talking heads on social media.
February 19, 2025 at 1:18 AM
Don't agree with all of it but yes... get busy. There are decades of plotting that have to be caught up with.
February 10, 2025 at 4:36 PM
If you think this isn't funny you need to play more chess.
January 27, 2025 at 6:35 PM
Evolution of sprite critter.
January 15, 2025 at 3:53 PM
Playing with 2-Bit Graphics encoding and rendering schemes and updated an old ascii-games of mine to have "fancy modern graphics".
January 11, 2025 at 9:04 PM
I updated a little programming tool I wrote a year or so ago.
December 15, 2024 at 2:44 AM
Critters of the wilds. Created for my hobby project. Some of hundreds.
December 13, 2024 at 2:04 PM
Checking my FB feed today and it is absolutely filled with complete garbage. I blocked, hid, or reported 24 groups in as many minutes. All were laced with right-wing political or culture war dog-whistles or outright propaganda. Here's hoping that doesn't happen here on Bluesky.
December 12, 2024 at 6:17 PM
More roguelike sprites, this time Trow, Zards, and Troldes. (Man-sized trollkin, buzzard people, and Big trollkin).
December 12, 2024 at 5:36 PM