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ionthedev.bsky.social
[ ion ]
@ionthedev.bsky.social
Doing cool things at NULL VECTOR LABS and xphera.earth | FOSSilized | runner up for the best dad of the century.
Rewrote this #godot character controller in 4 separate languages, #rust being the latest.

Being able to drag and drop the node in a new project and just have a working player is liberating.
April 9, 2025 at 6:51 PM
Messing with #raylib and some GLSL shaders tonight.
Trying to emulate the PS1 / PSX retro look.

Vertex Shading, Window dynamic vertex shading grid sampling and affine texture mapping.
February 22, 2025 at 2:39 AM
Began taking a jab at another FPS project in Godot.

Stamina, health, physics based doors, modular interaction.
Zombies and guns are next. Let's see how long it takes for me to get tired of working on this and add it to the graveyard.

#GameDev #GodotEngine
December 7, 2024 at 1:32 AM
More #Trenchbroom blockout progress. The room is finally fleshed out enough to start prototyping game loop mechanics to really get a feel of how this idea will play out. #godotengine #funcgodot #theshining #psx #liminal
November 22, 2024 at 4:09 AM
#DevDesk challenge
November 18, 2024 at 6:20 PM
Still need to figure out some layer stuff but I have a datamosh CompositorEffect only being applied to a specific layer in Godot
November 18, 2024 at 5:40 PM
This feels cursed #GodotEngine
November 16, 2024 at 4:18 AM
Learned how to use drivers in Blender shaders with armature.

Super happy with how it came out. Can't wait to get these little guys moving around.
#LSDJam2024 #GodotEngine #Blender
November 1, 2024 at 6:32 AM
Some progress on the #LSDJAM2024 project.

Cuteness Scanner is in.

#Gamedev #godotengine
October 29, 2024 at 7:17 AM
I'm just trying to work dude...
October 28, 2024 at 11:37 PM
he isn't a chao
#LSDJAM2024 #godot
October 28, 2024 at 12:57 AM
Update on the #LSDJAM2024 project.

I have implemented a simple ECS to prepare for the Jolt physics engine. I know it's a bit over kill but I really don't want to deal with collisions from scratch 😂

Player uses the ECS, super wonky though

Repo Here. Feel free to roast
github.com/ionthedev/LS...
October 24, 2024 at 3:51 AM