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increpare.bsky.social
increpare
@increpare.bsky.social
Game developer in Berlin, innit.
www.increpare.com
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Coming in Spring 2026: Oeuf, a 3D physics platformer where U egg. Wishlist innit. store.steampowered.com/app/3831080/...
Oeuf on Steam
3D physics-platformer where you are an egg! Roll, hop and slide your way back home.
store.steampowered.com
Ok achievements in - wasn't so bad at all :)
November 14, 2025 at 5:32 PM
Anyone want to help out with testing #OeufGame? I'm getting stuff ready on steam as we speak! It needs testing! (Also if anyone wants to help with translations - there isn't so much text in the game so it shouldn't be too horrendous ) .

DM / email me ([email protected]) <3
November 14, 2025 at 11:22 AM
November 12, 2025 at 11:45 PM
Trying to add more relevant links to my site's header bar - it gets a bit overcrowded if I write them all as links - icons should be ok?
November 12, 2025 at 5:31 PM
Has anyone tried out the latest Jackbox game? The games are basically as good as ever, but the writing seems to be to have taken a nose-dive - the narration/tutorials just consistently outstay their welcome (without much comedy/charm...)
November 12, 2025 at 1:26 PM
Just finished the first area, and have been looking around in #2. A bit of DROD, a bit of SOKOBAN, and two bit of...something else
- there are connections between rooms that make a difference
- optional challenges (e.g. "solve the level without taking damage") show very robust puzzle level design!
November 11, 2025 at 10:39 PM
Rain making CSG statue look even more CSG ( en.wikipedia.org/wiki/Constru... )
November 11, 2025 at 10:00 AM
All the same, for better or worse (honestly a bit relieved - one less thing to think about)
November 10, 2025 at 10:26 PM
How to find bottoms quickly🧵

I’m working on a 3d physics platformer right now called Oeuf. Wanting to take a break from interface coding, I opened up the profiler, to be surprised that a pretty innocuous function in my camera code was featuring quite highly: [1/x]
November 10, 2025 at 8:46 PM
November 9, 2025 at 5:58 PM
ok this is a fun problem; let's implement and benchmark on livestream some stuff :) twitch.tv/increpare
Had a fun geometry problem last night to optimize - given all the vertices of the egg (in local coordinates, that you know in advance), and it's rotation, to find the lowest point (y-coordinate). Here's the slow version of the code - how would you optimize it?
November 9, 2025 at 12:35 PM
Reposted by increpare
Scooter
October 15, 2025 at 3:59 PM
strange jigsaws v. good
November 7, 2025 at 12:07 AM
Had a fun geometry problem last night to optimize - given all the vertices of the egg (in local coordinates, that you know in advance), and it's rotation, to find the lowest point (y-coordinate). Here's the slow version of the code - how would you optimize it?
November 6, 2025 at 5:51 PM
not my game, but also has eggs!
Egging On is OUT NOW across all platforms! 🥳

Head to the store page on your platform of choice to get it with a launch discount! 👇️

🥚 Steam: bit.ly/EggingOnSteam
🐔 PlayStation: bit.ly/EggingOnPlay...
🍳 Xbox: bit.ly/EggingOnXbox
November 6, 2025 at 5:30 PM
artisinal quality settings - just low and high, but I do things like adjust the fog so you can see further when the outline shader is disabled, along with other tweaks. (can't figure out how to totally turn off anti-aliasing for some reason...)
November 5, 2025 at 10:57 PM
graphics quality options: ugly / slow
November 5, 2025 at 7:37 PM
Broke: play when you want to play.
Woke: play every day to keep up your streak.
Bespoke: stream yourself playing every day so that your viewers don't lose their viewing streaks.
November 5, 2025 at 6:36 PM
"Ex Ovo Omnia" - "everything from an egg", positing that every creature must come from an egg (even before mammalian eggs could be observed). Here we have Zeus holding an egg hatching a great variety of creatures.
November 5, 2025 at 1:46 PM
Today: Mostly happy I can align the splash logo with the player spawn position, and also gently persuaded to try tweaking the particles on the title screen.
November 4, 2025 at 2:17 PM
Someone asking on youtube how I simulated physics in the sausage game, so here's an illustration from the archives I can link ... (the sausage game builds up a graph of the situation and then tries to apply a state machine to it to resolve the forces) #stephenssausageroll
November 4, 2025 at 1:17 AM
November 4, 2025 at 12:03 AM
Shaving a second off loading time by not checking for impossible overlapping geometry when loading files. Glad I profiled!
November 3, 2025 at 11:51 PM
I wanted today for #oeufgame to tart up the title screen, without it becoming the design equivalent of a purple passage - I think dynamically loading the world in the background might be an ok balance of janky and fancy?
November 3, 2025 at 11:42 PM
Clickbait simile of the day: "He has more money than sense."
November 2, 2025 at 1:21 PM