www.youtube.com/watch?v=P0yP...
www.youtube.com/watch?v=P0yP...
Despite being called Windows 11, you can actually open upwards of 12 windows at once.
I hope they don't patch out this critical oversight
Despite being called Windows 11, you can actually open upwards of 12 windows at once.
I hope they don't patch out this critical oversight
Try it here: icefish-software.itch.io/monkeying-ar...
Can you get to 10 points?
Try it here: icefish-software.itch.io/monkeying-ar...
Can you get to 10 points?
Instead of hard-coding numbers in your program, you should have those values tuneable via a debug UI. This massively speeds up design iteration and will get your character feeling dialed in.
Here I am using ImGui.NET with some reflection to create sliders from fields in a struct.
Instead of hard-coding numbers in your program, you should have those values tuneable via a debug UI. This massively speeds up design iteration and will get your character feeling dialed in.
Here I am using ImGui.NET with some reflection to create sliders from fields in a struct.
1) Standing
2) RunBegin
3) Running
4) RunEnd
5) JumpSquat
6) InAir
A game like Smash Bros melee has over 100 states for their character controller. (rukaidata.com/PM3.6/Captai...)
1) Standing
2) RunBegin
3) Running
4) RunEnd
5) JumpSquat
6) InAir
A game like Smash Bros melee has over 100 states for their character controller. (rukaidata.com/PM3.6/Captai...)
Play in browser: icefish-software.itch.io/whack-a-key
#indiedev #rust
Play in browser: icefish-software.itch.io/whack-a-key
#indiedev #rust
www.twitch.tv/icefish_soft...
#rust #gamedev
www.twitch.tv/icefish_soft...
#rust #gamedev
Is rust any good? Find out here:
www.twitch.tv/icefish_soft...
#rust #gamedev
Is rust any good? Find out here:
www.twitch.tv/icefish_soft...
#rust #gamedev
Last time it would generate a tree structure. Once a branch was created it would never re-join the rest of the cave.
I've now improved it by adding a system so the branches connect and create loops. It's a more natural cave that's better to explore.
#indiedev #monogame
Trying to optimise my game engine written in C#
#gamedev #indiedev
Trying to optimise my game engine written in C#
#gamedev #indiedev
On the bottom I am zooming in and out of my game. On the top we have a live profiler measuring how long it takes to render the game(yellow bar).
As I zoom out it will grow from <1ms all the way to 10ms.
On the bottom I am zooming in and out of my game. On the top we have a live profiler measuring how long it takes to render the game(yellow bar).
As I zoom out it will grow from <1ms all the way to 10ms.
www.twitch.tv/icefish_soft...
Using C# and MonoGame/XNA to create a space exploration game. #monogame #indiedev
www.twitch.tv/icefish_soft...
Using C# and MonoGame/XNA to create a space exploration game. #monogame #indiedev
(2 + 1) is prime
(2^2 + 1) is prime
(2^2^2 + 1) is prime
(2^2^2^2 + 1) is prime
This pattern continues forever. I have a magnificent proof but the character limit is too small to contain it.
(2 + 1) is prime
(2^2 + 1) is prime
(2^2^2 + 1) is prime
(2^2^2^2 + 1) is prime
This pattern continues forever. I have a magnificent proof but the character limit is too small to contain it.