Huw Roberts
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huwroberts.net
Huw Roberts
@huwroberts.net
Daydreaming about making things from 83' til Infinity. Variously involved with and here for art, music and code.

Creative @ https://huwroberts.net ••• Dev @ https://huwroberts.dev ••• Record Label @ https://serein.co.uk
Sometimes you just have to experiment 🧪✨ I chucked a canvas behind the words and just tried stuff, gotta say I *really* like this direction 👨🏻‍🍳 TSL (three shader language) is _A_MAZING_ #wip #threejs @threejs.org
July 18, 2025 at 11:41 AM
Here's the first try with webgpu+threejs - the gap between how I imagined this looking and this 1st iteration is massive. The ribbon looks totally incongruous next to the motionless text and the depth is nowhere near apparent enough. Back to the drawing board on this, everything feels off 🙄
July 14, 2025 at 9:52 AM
Time to bring this flat figma text to life ✨ This blender curve spaghetti will provide the points for something to fly around the letters in threejs (I don't know what, yet 😅)
July 11, 2025 at 11:22 AM
Just started working on a new iteration of my dev site, going to town on these little interactions
July 11, 2025 at 8:42 AM
Working on a plugin for Craft CMS - generate site structure (sections, entry types, fields) from natural language prompts ✨
June 25, 2025 at 9:05 AM
*so what did you get up today?* 😌
May 23, 2025 at 6:56 PM
Arc for iOS has this little logo you can spin when you have no tabs open, just appreciating how it always stops the right way round 👌🏽🫡
May 11, 2025 at 10:23 AM
☁ ☁ ☁ ☁ Not bad... but could use some finesse
May 6, 2025 at 10:36 AM
I'm very tired tonight and all my brain can cope with is making this cloud in Blender 🥱
May 4, 2025 at 8:07 PM
🏝️ Island update! 🏝️ I now have a full UI, objects you can place AND it's online for you to play with! Give it a whirl at play.huwroberts.dev/island

✨ P.S. You can vote for me here threejs-journey.com/challenges/0... ✨ - Thank you @bruno-simon.bsky.social @threejs.org

#webgpu #tsl #island #threejs
May 2, 2025 at 4:30 PM
🏝️ Island update : reflections and sandy shoreline ✅ I lost many, many hours investigating different ways of sculpting my terrain with compute shaders 🤪 For now I'm sticking with updating vertex positions directly. Next: refine shoreline, add water fx #threejs #webgpu #tsl @bruno-simon.bsky.social
April 11, 2025 at 10:32 AM
🏝️ I'll be taking part in @bruno-simon.bsky.social new challenge with the topic "Island". For my entry, you're going to be able to create your very own island - starting with sculpting it yourself 👀 🏝️ @threejs.org #webgpu #r3f
April 3, 2025 at 1:33 PM
I made a GLSL advection/fluid/smoke style effect... because these are trendy now, right?! play.huwroberts.dev/advection #threejs #webgl #glsl
February 13, 2025 at 12:35 PM