Climber, cyclist, SSBM, cars, DnD, too many to list...
📍 Wicklow, Ireland
I think difficulty played a large part of this game's downfall... as it is insanely hard haha. More hints / SFX needed to guide the player, better onboarding etc.... Be grand. Maybe I'll do a follow up patch :)
I think difficulty played a large part of this game's downfall... as it is insanely hard haha. More hints / SFX needed to guide the player, better onboarding etc.... Be grand. Maybe I'll do a follow up patch :)
I'll be building this game from the ground up using deterministic game logic to prevent hopefully most issues.
I'll be building this game from the ground up using deterministic game logic to prevent hopefully most issues.
I have to find objects. Turns out, I am terrible at this exact thing
I have to find objects. Turns out, I am terrible at this exact thing
1: Added lose conditions: either you let the queue get too long for security, or you make so many mistakes that your wages reach zero.
2: Lil bit of art (really lil)
3: Bitta font
4: Simple button animation!
1: Added lose conditions: either you let the queue get too long for security, or you make so many mistakes that your wages reach zero.
2: Lil bit of art (really lil)
3: Bitta font
4: Simple button animation!