Kawa-oneechan
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helmet.kafuka.org
Kawa-oneechan
@helmet.kafuka.org
I'm not like other guys. I'm a kitty.

#FurryArtist, #programmer, and #conlang amateur. Canonkeeper of the #FirrhnaProject. He/him, they/them is fine. 42 years on this fuck of an Earth.
Totally functional webbed site.
November 9, 2025 at 11:04 PM
I had to do it.
November 7, 2025 at 11:18 AM
Artist impression of G1GGL3_B1T3S
November 7, 2025 at 11:11 AM
I wanted to look up the Terminator fanfic I mentioned here so I could name the author for a joke, only to find it dethroned by a 12,099,924 words, 121 chapter fic.

But unfortunately for G1GGL3_B1T3S, I will have to disqualify their work for just being the word "MILK" over and over 12,099,924 times.
November 7, 2025 at 11:09 AM
Windows 10? Now It's all lines and symbols again, but it's still UxTheme under the hood!

(If you use a multiple document interface application, you may recognize the Vista/7 window frames.
November 1, 2025 at 7:15 PM
New feature unlocked. #ProjectSpecialK
November 1, 2025 at 10:48 AM
My method was to copypaste Ghidra's output and edit it to only have the actual values.

This, but the first item is collapsed.
October 30, 2025 at 4:37 PM
October 30, 2025 at 3:31 PM
(via @foone.bsky.social's death generator, obviously)
October 24, 2025 at 9:43 PM
Fucking around a bit with 2D line shapes in #BeckettEngine before bed.

I dunno, I felt like having these was a nice addition to only individual lines. The circle and polygon originate from the cursor, and the circle is actually an n-gon where n=64. The rectangle doesn't even use DrawLine.
October 23, 2025 at 9:52 PM
Is anyone else having issues with Google Docs' version history recently or is it just me?
October 22, 2025 at 7:26 AM
Baby no one bothered to tell me to stop.

#art #furryart #birdbrain #firrhnaproject #felin
October 19, 2025 at 3:01 PM
This is the best kind of petty. #GZDoom #UZDoom
October 15, 2025 at 2:30 PM
Saw @foone.bsky.social's reskeet and felt compelled.
October 14, 2025 at 7:23 AM
ummm yes cppcheck I know this, this the infamous quake trick
October 6, 2025 at 12:44 PM
Eh what the hell
October 1, 2025 at 7:40 PM
October 1, 2025 at 7:37 PM
Simple #Blender question: what does this do exactly?

My best guess right now is that it returns A + B * clamp(Factor, 0, 1) but if anyone can confirm this for me...
October 1, 2025 at 5:30 PM
Fuck it we ball.
September 30, 2025 at 10:54 AM
September 29, 2025 at 12:52 PM
September 28, 2025 at 7:21 PM
"I could drop-kick a horse" is not often said without bragging.

The horse:
September 21, 2025 at 10:14 AM
Solution? Do what ACNH does: have the depth prepass shader use the opacity map.

That way, the dress' shape in the depth buffer matches the textures.

Same with the neck holes.
September 17, 2025 at 6:16 PM
Here's a work-in-progress shot where I was almost done and only had one more thing to fix.

Can anyone guess what was the deal with these neck holes and trims on the clothing here?

Just a little puzzle for my oomfies,it's long since fixed already.
September 17, 2025 at 3:29 PM
Enabling wireframe mode really shows how well this works. Without a prepass, all the stuff behind the structure would still show up.
September 17, 2025 at 3:08 PM