H7per
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h7per.bsky.social
H7per
@h7per.bsky.social
to-be mathematics student

F84.1 / in the field of applied autism
Apparently I was wrong and the Ray Reconstruction model already handles denoise and upscaling in one go? Woopsie!

www.youtube.com/watch?v=byJB...
November 1, 2025 at 3:28 PM
airplane v2
September 29, 2025 at 1:44 PM
About that airstrafing stuff:
github.com/H7perus/CSGO...
Analytically integrated air strafing did infact work. Also did a fix to jump height variance with tickrate. Next would be ground movement. Most of this is mostly just proof of concept though, without subtick lower tickrates still suffer hard.
GitHub - H7perus/CSGO-Tickless-Movement: Trying to achieve analytically integrated movement in CSGO
Trying to achieve analytically integrated movement in CSGO - H7perus/CSGO-Tickless-Movement
github.com
June 14, 2025 at 1:45 PM
something something more airstrafing
April 27, 2025 at 6:50 AM
something something airstrafing
April 24, 2025 at 9:44 PM
"💀"
April 9, 2025 at 2:42 PM
DLSS is actually already doing a "decent" job in integrating path tracing samples. I mean yes, it is noisy for sure, but ray reconstruction turns this grass into a painting
March 20, 2025 at 9:11 AM
Graphics technology prediction: We will see a combined sample integration system for path tracing.
Currently, separate denoising and upscaling algorithms are used. DLSS is in itself already a sample integrator, however. I find it logical to steer towards one combined integrator in the future.
March 19, 2025 at 9:31 AM
Working on new water for Source 2 Viewer. Not reverse engineered from the game and serves merely as a visual proxy. Someone at some point should probably reverse engineer the actual water.
November 15, 2024 at 5:59 PM
airplane
January 21, 2024 at 7:34 AM