@guvacode.bsky.social
Reposted
🚀 Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
🚀 Static Linking Made Easy in NitroPascal! · tinyBigGAMES NitroPascal · Discussion #8
One of the biggest limitations in traditional Delphi development has been working with static C libraries. While dynamic DLL linking has always been straightforward, static linking was essentially ...
github.com
October 18, 2025 at 2:07 PM
🚀 Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
Reposted
Hey! Are you attending BCN Game Fest in Barcelona next week??? 🔥
Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀
See you there! 😄
Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀
See you there! 😄
🎤 Ramón Santamaría - Engineer, developer, teacher and entrepreneur.
Creator of raylib (raylib.com), a popular, internationally award-winning open source C library that has helped thousands of developers around the world learn and enjoy video game programming.
Creator of raylib (raylib.com), a popular, internationally award-winning open source C library that has helped thousands of developers around the world learn and enjoy video game programming.
October 2, 2025 at 9:27 AM
Hey! Are you attending BCN Game Fest in Barcelona next week??? 🔥
Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀
See you there! 😄
Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀
See you there! 😄
Reposted
Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com
#chiptune #demoscene #soundchip #retrogaming
#chiptune #demoscene #soundchip #retrogaming
September 9, 2025 at 8:46 AM
Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com
#chiptune #demoscene #soundchip #retrogaming
#chiptune #demoscene #soundchip #retrogaming
Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal.
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit
September 9, 2025 at 3:02 AM
Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal.
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit
I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev
August 31, 2025 at 2:28 AM
I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev
I've almost figured out the kraft physics engine. #raylib #freepascal
August 29, 2025 at 12:22 PM
I've almost figured out the kraft physics engine. #raylib #freepascal
Reposted
I did it! I've managed to create a raylib template that builds natively on AmigaOS 4, and on all other major platforms. No installing of dependencies or other hackery. Just a cmake configure and build.
Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...
Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...
August 26, 2025 at 4:49 PM
I did it! I've managed to create a raylib template that builds natively on AmigaOS 4, and on all other major platforms. No installing of dependencies or other hackery. Just a cmake configure and build.
Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...
Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...
Reposted
The consumer factory elements are working to a satisfying degree - even with sound 🎵! The A/B/C boxes are currently very abstract, and it would be nice if it was something specific (ore/coal/wood/etc), but first I have to get the last missing feature in: Producing units.
#gamedev #solodev #raylib
#gamedev #solodev #raylib
August 28, 2025 at 2:30 PM
Reposted
Added a radar and markers. Also, the skybox now uses HDR.
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday
July 26, 2025 at 8:21 AM
Added a radar and markers. Also, the skybox now uses HDR.
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday
Reposted
How To Build Raylib Apps for AmigaOS4 via Cross-Compiler
How To Build Raylib Apps for AmigaOS4 via Cross-Compiler - Kea Sigma Delta
Links mentioned in the video:
keasigmadelta.com
July 24, 2025 at 4:49 PM
How To Build Raylib Apps for AmigaOS4 via Cross-Compiler
July 21, 2025 at 5:00 PM
Reposted
#raylib projects showcase 2025 🚀
Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️
youtu.be/i7isROcHwWE
Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️
youtu.be/i7isROcHwWE
raylib projects showcase 2025
YouTube video by raylib
youtu.be
June 9, 2025 at 12:49 PM
#raylib projects showcase 2025 🚀
Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️
youtu.be/i7isROcHwWE
Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️
youtu.be/i7isROcHwWE
Hnefatafl the Viking-Chess. Almost done. I just need to finalize the settings and add a few graphic effects. #pascal #gamedev #indiegame #screenshotsaturday #raylib KO
June 7, 2025 at 4:36 AM
Hnefatafl the Viking-Chess. Almost done. I just need to finalize the settings and add a few graphic effects. #pascal #gamedev #indiegame #screenshotsaturday #raylib KO
May 29, 2025 at 11:33 AM
Reposted
I'm working on a bigger Dreamcast game
It's called black screen
It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen
#dreamcast #homebrew #gamedev #spacegame #raylib
It's called black screen
It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen
#dreamcast #homebrew #gamedev #spacegame #raylib
May 29, 2025 at 7:48 AM
I'm working on a bigger Dreamcast game
It's called black screen
It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen
#dreamcast #homebrew #gamedev #spacegame #raylib
It's called black screen
It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen
#dreamcast #homebrew #gamedev #spacegame #raylib
May 26, 2025 at 12:28 AM
May 17, 2025 at 5:18 PM
Hnefataf (sometimes now referred to as Viking chess) was a popular game in medieval Scandinavia and was mentioned in several of the Norse sagas. Repository: github.com/GuvaCode/Hne... #raylib #pascal
May 17, 2025 at 3:19 AM
Hnefataf (sometimes now referred to as Viking chess) was a popular game in medieval Scandinavia and was mentioned in several of the Norse sagas. Repository: github.com/GuvaCode/Hne... #raylib #pascal
Reposted
I implemented a small subset of the Ken Thompson's B Programming Language in Rust and used Raylib from it.
May 10, 2025 at 3:11 AM
I implemented a small subset of the Ken Thompson's B Programming Language in Rust and used Raylib from it.
Updates the ra4laz(#pascal) package to use the #raylib library. Added extension for Lazarus IDE, shader converter from shadertoy www.youtube.com/watch?v=GM_E...
Shadertoy Converter
YouTube video by Guva Code
www.youtube.com
May 10, 2025 at 6:07 AM
Updates the ra4laz(#pascal) package to use the #raylib library. Added extension for Lazarus IDE, shader converter from shadertoy www.youtube.com/watch?v=GM_E...