guvacode.bsky.social
@guvacode.bsky.social
Reposted
🚀 Static linking C libraries in NitroPascal? Just grab any Clang-compatible .a/.lib file and it works!
All dependencies in your source code, zero config needed.
See the raylib example: github.com/tinyBigGAMES...
#GameDev #IndieDev #NitroPascal
🚀 Static Linking Made Easy in NitroPascal! · tinyBigGAMES NitroPascal · Discussion #8
One of the biggest limitations in traditional Delphi development has been working with static C libraries. While dynamic DLL linking has always been straightforward, static linking was essentially ...
github.com
October 18, 2025 at 2:07 PM
Reposted
Hey! Are you attending BCN Game Fest in Barcelona next week??? 🔥

Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀

See you there! 😄
🎤 Ramón Santamaría - Engineer, developer, teacher and entrepreneur.

Creator of raylib (raylib.com), a popular, internationally award-winning open source C library that has helped thousands of developers around the world learn and enjoy video game programming.
October 2, 2025 at 9:27 AM
Reposted
Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com

#chiptune #demoscene #soundchip #retrogaming
September 9, 2025 at 8:46 AM
Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal.
#raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit
September 9, 2025 at 3:02 AM
I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev
August 31, 2025 at 2:28 AM
I've almost figured out the kraft physics engine. #raylib #freepascal
August 29, 2025 at 12:22 PM
Reposted
I did it! I've managed to create a raylib template that builds natively on AmigaOS 4, and on all other major platforms. No installing of dependencies or other hackery. Just a cmake configure and build.

Join the Kea Campus' Amiga corner to watch it right now: keasigmadelta.com/kea-campus-a...
August 26, 2025 at 4:49 PM
Reposted
The consumer factory elements are working to a satisfying degree - even with sound 🎵! The A/B/C boxes are currently very abstract, and it would be nice if it was something specific (ore/coal/wood/etc), but first I have to get the last missing feature in: Producing units.

#gamedev #solodev #raylib
August 28, 2025 at 2:30 PM
Reposted
#FPS #retro #ps1 #indiedev #lowpoly #solodev #FreePascal #GlScene #Lazarus
Smooth && Basic movement (Free pascal + Glscene)
May 28, 2025 at 2:20 PM
Added a radar and markers. Also, the skybox now uses HDR.
#raylib #gamedev #solodev #FreePascal #LazarusIDE #screenshotsaturday
July 26, 2025 at 8:21 AM
Reposted
How To Build Raylib Apps for AmigaOS4 via Cross-Compiler
How To Build Raylib Apps for AmigaOS4 via Cross-Compiler - Kea Sigma Delta
Links mentioned in the video:
keasigmadelta.com
July 24, 2025 at 4:49 PM
A new implementation. Using the r3d library. #raylib #pascal
July 21, 2025 at 5:00 PM
It's finally in a playable state now. guvacode.itch.io/hnefatafl #raylib #pascal
Hnefatafl by Guvacode
The Viking Chess
guvacode.itch.io
June 14, 2025 at 9:55 AM
Reposted
Here's some progress on my C and #raylib pixel platformer. I've got a moving character with a smooth pixel-perfect camera on #LDtk levels. Even managed to add to squeezing and squashing to my character.
June 13, 2025 at 11:06 AM
Reposted
#raylib projects showcase 2025 🚀

Really exciting to see the amazing projects created by raylib community! Every year they are more impressive! ❤️

youtu.be/i7isROcHwWE
raylib projects showcase 2025
YouTube video by raylib
youtu.be
June 9, 2025 at 12:49 PM
Hnefatafl the Viking-Chess. Almost done. I just need to finalize the settings and add a few graphic effects. ‎ #pascal #gamedev #indiegame #screenshotsaturday #raylib KO
June 7, 2025 at 4:36 AM
Little progress, in hnefatafl game. #raylib #pascal
May 29, 2025 at 11:33 AM
Reposted
I'm working on a bigger Dreamcast game

It's called black screen

It'll be done in 3 or 4 months maybe, but I'm putting out development snapshots starting now: captkuso.itch.io/black-screen

#dreamcast #homebrew #gamedev #spacegame #raylib
May 29, 2025 at 7:48 AM
I decided to use #pascal, #raylib and r3d. Well, here's the intermediate result.
May 26, 2025 at 12:28 AM
Updated graphics, fixed king moves and added smooth movement. #raylib #pascal
May 17, 2025 at 5:18 PM
Hnefataf (sometimes now referred to as Viking chess) was a popular game in medieval Scandinavia and was mentioned in several of the Norse sagas. Repository: github.com/GuvaCode/Hne... #raylib #pascal
May 17, 2025 at 3:19 AM
Reposted
I implemented a small subset of the Ken Thompson's B Programming Language in Rust and used Raylib from it.
May 10, 2025 at 3:11 AM
Updates the ra4laz(#pascal) package to use the #raylib library. Added extension for Lazarus IDE, shader converter from shadertoy www.youtube.com/watch?v=GM_E...
Shadertoy Converter
YouTube video by Guva Code
www.youtube.com
May 10, 2025 at 6:07 AM