If you've got sharp testing skills, a passion for video games, and experience with QA efforts, we want to hear from you!
Apply here: job-boards.greenhouse.io/gravitywell/...
If you've got sharp testing skills, a passion for video games, and experience with QA efforts, we want to hear from you!
Apply here: job-boards.greenhouse.io/gravitywell/...
We're looking for an Environment Artist to help us craft an exciting game world! Come join our team and bring our vision to life. 🎮 ✨
Check out the role and apply here: job-boards.greenhouse.io/gravitywell/...
We're looking for an Environment Artist to help us craft an exciting game world! Come join our team and bring our vision to life. 🎮 ✨
Check out the role and apply here: job-boards.greenhouse.io/gravitywell/...
Check out our open roles here: job-boards.greenhouse.io/gravitywell/
Check out our open roles here: job-boards.greenhouse.io/gravitywell/
Jack - Production Intern
Ben - Design Intern
Constanza - Engineering Intern
We're so excited to have them join us for a season of learning and growth! 🎉
Jack - Production Intern
Ben - Design Intern
Constanza - Engineering Intern
We're so excited to have them join us for a season of learning and growth! 🎉
Meet this year's Pixelles Ensemble cohort!
Thank you to our sponsors for making this happen:
@gardens.dev, @popagenda.co, @bhvr.com, @clevendeavgames.bsky.social, @gravitywell.games, @juicybeast.com, @compulsiongames.bsky.social, WB Games Montreal, Buried Signal
Meet this year's Pixelles Ensemble cohort!
Thank you to our sponsors for making this happen:
@gardens.dev, @popagenda.co, @bhvr.com, @clevendeavgames.bsky.social, @gravitywell.games, @juicybeast.com, @compulsiongames.bsky.social, WB Games Montreal, Buried Signal
Check out the job postings here: gravitywell.games
Check out the job postings here: gravitywell.games
We've added 2 exciting new roles in the Art & Tech Art disciplines! 🎨 💻 That's 4 total roles waiting for the right persons (which could be you!). Check them out on our website and apply if you think you're a good fit!
gravitywell.games
We've added 2 exciting new roles in the Art & Tech Art disciplines! 🎨 💻 That's 4 total roles waiting for the right persons (which could be you!). Check them out on our website and apply if you think you're a good fit!
gravitywell.games
Gravity Well will be closed starting Monday, December 23, and we'll be back on Monday, January 6. Wishing everyone a happy and restful holiday season! ✨
Gravity Well will be closed starting Monday, December 23, and we'll be back on Monday, January 6. Wishing everyone a happy and restful holiday season! ✨
We're hiring for 4 roles in Art, Design, and Production. If you're a passionate game developer, check out our job postings and apply today!
🔗 gravitywell.games
We're hiring for 4 roles in Art, Design, and Production. If you're a passionate game developer, check out our job postings and apply today!
🔗 gravitywell.games
If nothing else, so that future BlueSky generations can see the list of dumb fake gamertags we made.
If nothing else, so that future BlueSky generations can see the list of dumb fake gamertags we made.
schedule.gdconf.com/session/lead...
schedule.gdconf.com/session/lead...
Gravity Well is hiring a QA expert to help build and shape our QA best practices!
Check out the job posting here: job-boards.greenhouse.io/gravitywell/...
Gravity Well is hiring a QA expert to help build and shape our QA best practices!
Check out the job posting here: job-boards.greenhouse.io/gravitywell/...
1. You can mark assets as deprecated in the content browser
2. You can add Blutility's to editor toolbar all driven via an .ini file
Quick wins but sometimes they're the most satisfying :)
#UE5
1. You can mark assets as deprecated in the content browser
2. You can add Blutility's to editor toolbar all driven via an .ini file
Quick wins but sometimes they're the most satisfying :)
#UE5
We're looking for an Environment Artist with a taste for Hard Surface modeling to join our team! Come and help craft this exciting new game world with us! 🗺️
Apply here: job-boards.greenhouse.io/gravitywell/...
We're looking for an Environment Artist with a taste for Hard Surface modeling to join our team! Come and help craft this exciting new game world with us! 🗺️
Apply here: job-boards.greenhouse.io/gravitywell/...
We're looking for a Senior Engineer to join our team! We'd love to hear from you!
job-boards.greenhouse.io/gravitywell/...
We're looking for a Senior Engineer to join our team! We'd love to hear from you!
job-boards.greenhouse.io/gravitywell/...
We have 2 exciting roles open in Design and Audio. Are you the one we’re looking for? Check out the details on our website! gravitywell.games
We have 2 exciting roles open in Design and Audio. Are you the one we’re looking for? Check out the details on our website! gravitywell.games
Join our amazing team at Gravity Well & help us craft unforgettable experiences! We're hiring in QA, Design, & Audio. Be part of a passionate & supportive culture where creativity thrives!
Check out the postings on our website: gravitywell.games
Join our amazing team at Gravity Well & help us craft unforgettable experiences! We're hiring in QA, Design, & Audio. Be part of a passionate & supportive culture where creativity thrives!
Check out the postings on our website: gravitywell.games
If you're passionate in video game development and have C++ experience, we invite you to apply!
Applications close tomorrow (Wed, March 13).
boards.greenhouse.io/gravitywell/...
If you're passionate in video game development and have C++ experience, we invite you to apply!
Applications close tomorrow (Wed, March 13).
boards.greenhouse.io/gravitywell/...
Gravity Well is looking for a passionate intern to join our Engineering team this summer!
Ready to level up? Apply now: boards.greenhouse.io/gravitywell/...
Gravity Well is looking for a passionate intern to join our Engineering team this summer!
Ready to level up? Apply now: boards.greenhouse.io/gravitywell/...
1. Reduce compile times by ~28%
2. Add a little icon to let you know if a property is replicated - great suggestion from the team which has already saved some headaches!
(Also yay first post!)
#gamedev
1. Reduce compile times by ~28%
2. Add a little icon to let you know if a property is replicated - great suggestion from the team which has already saved some headaches!
(Also yay first post!)
#gamedev