Adrian K.
banner
goshki.vigeo.dev
Adrian K.
@goshki.vigeo.dev
Permanent procrastinator, indie #gamedev wannabe. Stranded in 16-bit era, fueled by nostalgia.

Working on #mystery #adventure: “Wright Files: Egerton's Pickle”

https://goshki.itch.io/wright-files-egertons-pickle
Important feature no player will actually notice in “Wright Files: Egertonʼs Pickle”: Eugene and Charles can approach each other for a cutscene dialogue no matter which room they meet in (btw., not shown here but staircase was a real PITA).

#gamedev #indiedev
September 2, 2025 at 7:16 PM
A quick behind-the-scenes peek while I prepare the “Wright Files: Egerton's Pickle” demo. In the video you can see a system that selects the optimal position for two characters approaching each other for conversation during a cutscene. [1/2]

#gamedev #indiedev
August 13, 2025 at 2:18 PM
The characters in “Wright Files: Egertonʼs Pickle” are finally becoming alive. Not a permanent state in a whodunit murder story. 🕵️‍♂️

#indiegames #detective #mystery #game #gamedev #indiedev
July 26, 2025 at 3:18 PM
Happy 40th birthday, #Amiga! I still have this Zeewolf remake waiting to be done some day... maybe for your 50th birthday...? 😅

#Amiga40 #Commodore #RetroGaming #RetroDev #RetroComputing #gamedev #in
July 24, 2025 at 3:11 PM
Describe your game like a bad marketing intern:

It's like Paper Mario but without any RPG, platforming or turn-based strategy elements whatsoever. You just walk around, search/analyze objects and items and talk to people trying to find out whodunit. Or didn't.

#retro #indiegame
May 27, 2025 at 3:45 PM