Adrian K.
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goshki.vigeo.dev
Adrian K.
@goshki.vigeo.dev
Permanent procrastinator, indie #gamedev wannabe. Stranded in 16-bit era, fueled by nostalgia.

Working on #mystery #adventure: “Wright Files: Egerton's Pickle”

https://goshki.itch.io/wright-files-egertons-pickle
Made a tool generating JSON with all dialogues in “Wright Files: Egertonʼs Pickle”. Right now itʼs about 4000 words (not counting interaction texts, just dialogues for characters and cutscenes).

Itʼs about 1/3 of all required text... ☠️

#gamedev #indiedev
October 20, 2025 at 2:50 PM
Yeah, writing lots of text is hard when you want to have at least some degree of uniqueness and humor to keep the player entertained. Demo content production is in full swing!
October 19, 2025 at 3:25 PM
A very productive, although quite exhausting, weekend full of work on “Wright Files: Egertonʼs Pickle”. Tons and tons of text written for various interactive objects.

#gamedev #indiedev #indiegames #mystery #adventure
October 19, 2025 at 3:25 PM
Lucas Lund is running a Kickstarter campaign to translate his Commodore 64-inspired novel “Murder on Park Lane” into English. If youʼre interested in retro gaming literature, consider checking out his project.

www.kickstarter.com/projects/luc...

#books #detective #mystery #retrogaming #c64 #8bit
September 11, 2025 at 10:42 AM
Reminds me of this meme template. 😆
September 10, 2025 at 7:49 AM
Important feature no player will actually notice in “Wright Files: Egertonʼs Pickle”: Eugene and Charles can approach each other for a cutscene dialogue no matter which room they meet in (btw., not shown here but staircase was a real PITA).

#gamedev #indiedev
September 2, 2025 at 7:16 PM
I came across a cover of a computer magazine from 1985. At the bottom thereʼs a title that roughly translates to: “Calculators – help or encouragement to laziness?” Replace “calculator” with “AI” and it turns out 40 yrs later we discuss the same problems, only technology differs.
August 28, 2025 at 9:25 AM
All this knowledge passed from senior devs down to LLMs during endless back-and-forths to get the generated code right, lost forever. As Roy Batty would have said himself:
August 25, 2025 at 6:23 PM
A quick behind-the-scenes peek while I prepare the “Wright Files: Egerton's Pickle” demo. In the video you can see a system that selects the optimal position for two characters approaching each other for conversation during a cutscene. [1/2]

#gamedev #indiedev
August 13, 2025 at 2:18 PM
Nice! For me it's a set of scope extension methods: Run(), Apply(), Also() (which are loosely based on scope functions from Kotlin language). I have them available as a GitHub package:

github.com/VigeoGames/V...
August 6, 2025 at 3:59 PM
Share art lore about yourself.

My first dabbing at 3D modeling was in high school when I created high-poly Karl Gerät in 3D Studio MAX 1.0 to get A+ in CS class. Then dropped 3D modeling for 30 yrs. Two yrs ago I retried, this time being wiser and doing low-poly Aston Martin DB5 in @blockbench.net.
July 27, 2025 at 5:24 PM
The characters in “Wright Files: Egertonʼs Pickle” are finally becoming alive. Not a permanent state in a whodunit murder story. 🕵️‍♂️

#indiegames #detective #mystery #game #gamedev #indiedev
July 26, 2025 at 3:18 PM
Happy 40th birthday, #Amiga! I still have this Zeewolf remake waiting to be done some day... maybe for your 50th birthday...? 😅

#Amiga40 #Commodore #RetroGaming #RetroDev #RetroComputing #gamedev #in
July 24, 2025 at 3:11 PM
Some fragments redacted because spoilers! Although I'm pretty sure Polish language is a good enough encryption in itself. 😅
July 22, 2025 at 8:53 PM
July 22, 2025 at 9:43 AM
** 🗓️ CHECKS CALENDAR 🗓️ **

Ah yes, today marks exactly the fourth anniversary of starting work on “Wright Files: Egertonʼs Pickle”. 🥳

#indiegames #detective #mystery #game #gamedev #indiedev
July 15, 2025 at 2:01 PM
July 10, 2025 at 11:53 AM
I've searched “vertex color” on Blockbench wiki (no mention), Discord (some mentions it's not possible) and Googled it (but AI suggestions are hallucinating that it's possible).
July 8, 2025 at 10:22 AM
TIL [PL]: chemoterapia vs hemoterapia

Po więcej zapraszam na: sjp.pwn.pl/zasady/zesta...
June 27, 2025 at 9:11 AM
Solo indie #gamedev sounds really cool until you find out it's 90% of the time deceiving yourself that your game is 90% complete.

And that completion of the last 10% takes another 90% of the time. And another 90% is hidden in the last 1%.

#indiedev
June 22, 2025 at 2:51 PM
Describe your game like a bad marketing intern:

It's like Paper Mario but without any RPG, platforming or turn-based strategy elements whatsoever. You just walk around, search/analyze objects and items and talk to people trying to find out whodunit. Or didn't.

#retro #indiegame
May 27, 2025 at 3:45 PM
P.S.: Itʼs worth noting that the vanishing point does not necessarily need to be on screen as would be the case on the last example on this screenshot (angle: -45° / FOV: 45°).
May 22, 2025 at 2:21 PM
My attempts were not exactly successful: objects farther from the camera are getting smaller and Iʼd want them to remain the same size (as in ortographic camera). The perspective effect should be only on X(?) axis.
May 22, 2025 at 2:21 PM
A good example would be “Spy vs Spy” but there were numerous point & click adventure games that used this kind of projection.
May 22, 2025 at 2:21 PM
Question to all #gamedev / #vfx folks out there: do you know if itʼs possible to create a custom camera projection matrix that would result in a hybrid of perspective/isometric camera similar to ones often seen in #retro #adventure games?
May 22, 2025 at 2:21 PM