becky goop
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gooplord.bsky.social
becky goop
@gooplord.bsky.social
starving artist of several varieties

29 nyc

https://www.youtube.com/channel/UCxNuU0cbQmC7jVxQ3qIYvtA
here's another clip from my game or whatever. blasting the shit out of a horde of Placeholder Guys
November 13, 2025 at 4:30 PM
refining mechanics through combat testing
November 11, 2025 at 6:00 PM
begging you to watch this with audio on
November 8, 2025 at 4:18 PM
practicing fun new combos with new techniques: a ground pound, moves that stun, a railgun. weapon sandbox is more or less complete. this is getting fun
#screenshotsaturday #returnofthefreakhunter #madewithunity
August 30, 2025 at 9:28 PM
added ammo/health pickups + an altfire for form 1 that launches a faster rocket the longer you hold the button. in form 1, dashing can bounce freaks. dash bounce into charged rocket? i'm beginning to create synergies... #screenshotsaturday #returnofthefreakhunter
August 23, 2025 at 4:38 PM
oh btw i interviewed @108.bsky.social for like, four hours re: his latest review of L.A. NOIRE a few weeks ago. here's a clip. subscribe to the actionbutton patreon to see the rest ok
July 26, 2025 at 4:25 PM
FREAKHUNTER is half off on steam rn. 2 bones! TWO BONES! Beat the heat - canonically it's nice and cold in these levels
June 26, 2025 at 6:46 PM
added shooting + hit indicators: i don't like seeing raw numbers in FPS games so i decided that instead of making them fly out you'll see a certain amount of little pips corresponding to the damage each projectile does on hit! i think it looks neato.
June 12, 2025 at 3:28 PM
new reticle behavior/waviness/lagginess + radar + showing off arbitrary resolution support
June 1, 2025 at 7:35 PM
gave the automap a cool wireframe shader + working toggle... its coming together
May 20, 2025 at 7:44 PM
naiive but functional: just do a bunch of raycasts every frame and add each new triangle you hit to a mesh
May 19, 2025 at 9:29 PM
working on a 3d automap solution for RETURN OF THE FREAKHUNTER
May 19, 2025 at 9:28 PM