becky goop
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gooplord.bsky.social
becky goop
@gooplord.bsky.social
starving artist of several varieties

29 nyc

https://www.youtube.com/channel/UCxNuU0cbQmC7jVxQ3qIYvtA
here's another clip from my game or whatever. blasting the shit out of a horde of Placeholder Guys
November 13, 2025 at 4:30 PM
refining mechanics through combat testing
November 11, 2025 at 6:00 PM
begging you to watch this with audio on
November 8, 2025 at 4:18 PM
engagement bait selfie because i've been busy reinventing the wheel 5x over for my game and have nothing cool to show
October 8, 2025 at 9:25 PM
if this was a new original indie title people would be losing their minds

it's out of time, it's F.E.A.R. in iD Tech 3, it's Perfect Dark Zero, it's a fake game from an NCIS episode. it's surreally compelling like Quake 2 RTX. is that intentional? idk. is it doing something for me? 100%
September 25, 2025 at 3:17 PM
making sure my game supports ultrawide because i dont want you sickos hex editing my .exe or some shit
September 15, 2025 at 2:34 PM
practicing fun new combos with new techniques: a ground pound, moves that stun, a railgun. weapon sandbox is more or less complete. this is getting fun
#screenshotsaturday #returnofthefreakhunter #madewithunity
August 30, 2025 at 9:28 PM
added ammo/health pickups + an altfire for form 1 that launches a faster rocket the longer you hold the button. in form 1, dashing can bounce freaks. dash bounce into charged rocket? i'm beginning to create synergies... #screenshotsaturday #returnofthefreakhunter
August 23, 2025 at 4:38 PM
oh btw i interviewed @108.bsky.social for like, four hours re: his latest review of L.A. NOIRE a few weeks ago. here's a clip. subscribe to the actionbutton patreon to see the rest ok
July 26, 2025 at 4:25 PM
Years ago, the love of your life disappeared overnight - now she's at your door, asking for your help to fix a strange machine...

"SIEVE" is my, @miacain.bsky.social , and vvv444's #toxicyurivnjam entry, a one-hour VN of trippy lesbian smut about the contradictions of life under empire.
July 14, 2025 at 12:06 PM
FREAKHUNTER is half off on steam rn. 2 bones! TWO BONES! Beat the heat - canonically it's nice and cold in these levels
June 26, 2025 at 6:46 PM
i could never pretend at such greatness
June 12, 2025 at 3:50 PM
added shooting + hit indicators: i don't like seeing raw numbers in FPS games so i decided that instead of making them fly out you'll see a certain amount of little pips corresponding to the damage each projectile does on hit! i think it looks neato.
June 12, 2025 at 3:28 PM
June 8, 2025 at 5:09 PM
new reticle behavior/waviness/lagginess + radar + showing off arbitrary resolution support
June 1, 2025 at 7:35 PM
gave the automap a cool wireframe shader + working toggle... its coming together
May 20, 2025 at 7:44 PM
naiive but functional: just do a bunch of raycasts every frame and add each new triangle you hit to a mesh
May 19, 2025 at 9:29 PM
working on a 3d automap solution for RETURN OF THE FREAKHUNTER
May 19, 2025 at 9:28 PM
and they got rid of some of the coolest imagery in the game smh what are they doing over there!!! heard zero positive things abt this patch except that It Has Multiplayer Now
May 9, 2025 at 8:40 PM
coming soon
May 1, 2025 at 5:57 PM
Okay but honestly this is actually me when i have been enclosed inside a bubble
April 18, 2025 at 2:36 AM
the reviews are in
April 10, 2025 at 10:05 PM
trans day of poor visibility cause my bangs were too long
March 31, 2025 at 10:52 PM
guys have you seen this
March 27, 2025 at 10:50 PM
my "literally me" sensors are going crazy about this one, im sorry to say
March 25, 2025 at 1:14 PM