GlaireDaggers🍉🏳️⚧️
@glairedaggers.bsky.social
she/they
😷 wearer
in lesbians w/ 💍 @cyndervox.bsky.social 💍
Previous: Spry Fox / Netflix, Galvanic Games, Super Bit Machine
gamedev links: https://linktr.ee/glairedaggers
Tags: #foxbladefable | #art | #pixelart
😷 wearer
in lesbians w/ 💍 @cyndervox.bsky.social 💍
Previous: Spry Fox / Netflix, Galvanic Games, Super Bit Machine
gamedev links: https://linktr.ee/glairedaggers
Tags: #foxbladefable | #art | #pixelart
Like it just shoots up to 250+, pump eventually auto corrects it back down, and then it shoots back up a couple of hours later. No idea what's causing it.
November 11, 2025 at 4:50 AM
Like it just shoots up to 250+, pump eventually auto corrects it back down, and then it shoots back up a couple of hours later. No idea what's causing it.
Weird how it's usually pretty well known that you start with everything you want and then negotiate down from there, except in this case for some reason where actually you're a stupid bad faith lefty for pointing that out 🤷♀️
November 10, 2025 at 10:15 PM
Weird how it's usually pretty well known that you start with everything you want and then negotiate down from there, except in this case for some reason where actually you're a stupid bad faith lefty for pointing that out 🤷♀️
Well the feeling is "I feel like I'm going to puke" so I think rather than rocking the day I am simply going to rest
November 10, 2025 at 5:19 PM
Well the feeling is "I feel like I'm going to puke" so I think rather than rocking the day I am simply going to rest
Godot does handle this correctly by allowing you to just set the number of visible characters, with full text layout already calculated
November 10, 2025 at 1:07 AM
Godot does handle this correctly by allowing you to just set the number of visible characters, with full text layout already calculated
Old games didn't do this because they would pre-wrap the string instead of doing it at runtime, so it was already known ahead of time where the line breaks would go
November 10, 2025 at 1:06 AM
Old games didn't do this because they would pre-wrap the string instead of doing it at runtime, so it was already known ahead of time where the line breaks would go
Modern engines sometimes make this harder by not exposing a feature for it in the UI system, resulting in hacky workarounds
For example in Unity it used to be that the way everyone accomplished it was just by appending one letter at a time to the text string (which shows this issue)
For example in Unity it used to be that the way everyone accomplished it was just by appending one letter at a time to the text string (which shows this issue)
November 10, 2025 at 1:06 AM
Modern engines sometimes make this harder by not exposing a feature for it in the UI system, resulting in hacky workarounds
For example in Unity it used to be that the way everyone accomplished it was just by appending one letter at a time to the text string (which shows this issue)
For example in Unity it used to be that the way everyone accomplished it was just by appending one letter at a time to the text string (which shows this issue)
Yea I sure trust
*checks notes*
"bskybot1"
*checks notes*
"bskybot1"
November 9, 2025 at 8:59 PM
Yea I sure trust
*checks notes*
"bskybot1"
*checks notes*
"bskybot1"
Hm. Y'know. I do feel like most lawyers would generally advise not admitting your willingness to kill people in public/online/etc.
I have some doubts about their qualifications is all I'm saying lmao
I have some doubts about their qualifications is all I'm saying lmao
November 9, 2025 at 5:57 AM
Hm. Y'know. I do feel like most lawyers would generally advise not admitting your willingness to kill people in public/online/etc.
I have some doubts about their qualifications is all I'm saying lmao
I have some doubts about their qualifications is all I'm saying lmao
Hah, your astroturf campaign won't work on me!
I *already* had that opinion!
I *already* had that opinion!
November 9, 2025 at 2:40 AM
Hah, your astroturf campaign won't work on me!
I *already* had that opinion!
I *already* had that opinion!
I took like five tries to beat base game Xigbar 😭
November 8, 2025 at 6:16 AM
I took like five tries to beat base game Xigbar 😭
"I don't see how you're supposed to beat this on the first try"
Idk I think maybe it's okay if you can't just blast through every boss encounter in one go? 😅
Idk I think maybe it's okay if you can't just blast through every boss encounter in one go? 😅
November 8, 2025 at 6:11 AM
"I don't see how you're supposed to beat this on the first try"
Idk I think maybe it's okay if you can't just blast through every boss encounter in one go? 😅
Idk I think maybe it's okay if you can't just blast through every boss encounter in one go? 😅
I honestly *really* liked the gummi portion of KH2. It's really well made, awesome music, really cool set pieces...
November 8, 2025 at 2:48 AM
I honestly *really* liked the gummi portion of KH2. It's really well made, awesome music, really cool set pieces...