Gunnar Kafel
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gkaf.bsky.social
Gunnar Kafel
@gkaf.bsky.social
Artist 🎨 | Boater ⛵ | Dude 🧍‍♂️
Currently working on de_rail for Counter-Strike 2

Portfolio: gunnarkafel.artstation.com
Making hanging variants is shockingly easy too!
December 27, 2024 at 9:11 PM
Tarps are starting to pop off
December 27, 2024 at 8:27 PM
Made a couch!
December 7, 2024 at 1:46 AM
Can burn folk now
November 29, 2024 at 9:17 PM
Humble beginnings of a working road flare, can strike it against surfaces to light it
November 29, 2024 at 6:16 PM
We want to use the headcrab canisters as a storytelling element as well, you probably won't see these launched at you in the shipping level but I might be an asshole and chuck a headcrab out of one
November 29, 2024 at 4:22 PM
We're also planning on bringing some of the classic HL2 favorites to HLA, some more functional than others.
November 29, 2024 at 4:22 PM
Trying to feel out the vibes some more, the main level won't be ready for art for a while so I'm having fun making stuff off the ref the team is throwing in
November 29, 2024 at 4:16 PM
November 26, 2024 at 11:04 PM
Trying to lean into some different lighting styles too, I feel like a lot of my early stuff in Alyx relied on things being geometrically complex instead of putting more careful thought into composition
November 26, 2024 at 11:00 PM
Gobsmackingly wip interior styleguide for the island project, refreshing to break away back to my roots of ambiently lit abandoned spaces
November 26, 2024 at 10:59 PM
Super early stuff for a new Alyx mod I'm working on. It's set on a frigid island so I wanted to see if I could experiment with showing the players breath! I really want to experiment with making this dynamic as well, so if the players moving their hands and head a lot the breaths will react!
November 25, 2024 at 9:22 PM
Took a break from Rail and I think I'm finally getting in the groove on Mid
November 21, 2024 at 7:08 PM
Yep!! Right now it's hard coded in a list but I'm planning to have it just read from a text file
November 19, 2024 at 12:39 PM
Got so pissed off using accents on Windows that I made a radial wheel overlay in Imgui
November 19, 2024 at 6:45 AM
Feel like it's been a really long time since I did any level design myself so I'm making a Mirror's Edge level :D
November 13, 2024 at 12:49 AM
Lol I peaked my section of Office is on the s&box steam page
November 11, 2024 at 7:03 AM
Boat yard HLA level would go absolutely crazy
November 8, 2024 at 11:56 PM
New sculpts and tileable material for the bridge stonework, looks sooo much better and the transition from model to tileable is pretty seamless!
October 28, 2024 at 8:32 PM
Reflectivity checker is sublime in painter too
October 28, 2024 at 7:51 PM
Some stoney stuff in ZBrush! Trying to match it up with some stones I saw in Oslo's bridges but it's not quite hitting the mark. I like the process I tried for this one though! Some trim dynamic to round over the edges, splash on an alpha made in designer, then TD to flatten the shapes together!
October 28, 2024 at 3:40 AM
And here's Middle from under the bridge
October 26, 2024 at 6:39 PM
Art progression so far from Rail's middle, still so much to do but I'm glad I had the idea of having a locked off camera for these progress shots :P
October 26, 2024 at 6:38 PM
Still much to do but I'm starting to like the art on mid
October 26, 2024 at 3:57 PM
The rail checkin sheet is teeming with life
October 24, 2024 at 8:17 PM