Mikkel Gjoel
@gjoel.bsky.social
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
loopit.dk/publications
shadertoy.com/user/hornet
Reposted by Mikkel Gjoel
I did a presentation on the system we used for Brink at the OpenGL BOF at Siggraph 2011 loopit.dk/preferred.pdf . It was a bit different to Rage in that there were no restrictions on texture-reuse, and it allowed uv-wrapping. Not too many details in the presentation though...
loopit.dk
July 3, 2025 at 12:48 PM
I did a presentation on the system we used for Brink at the OpenGL BOF at Siggraph 2011 loopit.dk/preferred.pdf . It was a bit different to Rage in that there were no restrictions on texture-reuse, and it allowed uv-wrapping. Not too many details in the presentation though...