Mikkel Gjoel
@gjoel.bsky.social
1.1K followers
260 following
7 posts
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
Posts
Media
Videos
Starter Packs
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
are now online
advances.realtimerendering.com/s2025/index....
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "MegaLights: Stochastic Direct Lighting in Unreal Engine 5” talk by @knarkowicz.bsky.social and @tiagocostav.bsky.social from Epic Games are now online
advances.realtimerendering.com/s2025/index....
advances.realtimerendering.com/s2025/index....
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Yining Karl Li
@yiningkarlli.bsky.social
· Aug 10
A Texture Streaming Pipeline for Real-Time GPU Ray Tracing
Disney Animation makes heavy use of Ptex [Burley and Lacewell 2008] across our assets [Burley et al. 2018], which required a new texture streaming pipeline for our new real-time ray tracer. Our goal was to create a scalable system which could provide a real-time, zero-stall experience to users at all times, even as the number of Ptex files expands into the tens of thousands. We cap the maximum size of the GPU cache to a relatively small footprint, and employ a fast LRU eviction scheme when we hit the limit.
www.yiningkarlli.com
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Gargaj
@gargaj.umlaut.hu
· Jul 21
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Reposted by Mikkel Gjoel
Lucas Alber
@lalber.bsky.social
· Apr 30
Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering - LALBER.ORG
We present a lightweight and unbiased path guiding algorithm tailored for real-time applications with highly dynamic content. The algorithm demonstrates effectiveness in guiding both direct and indire...
www.lalber.org
Reposted by Mikkel Gjoel