Garyou_Tensei
garyoutensei.bsky.social
Garyou_Tensei
@garyoutensei.bsky.social
English-to-Japanese/Japanese-to-English game translator and JtoX gameloc recruiter/community builder. Trying to nudge everything around gameloc more co-op multiplayer.
Reposted by Garyou_Tensei
so i think there's an inherent problem in a system that requires devs to make games that sell to continue making games. i want the spectrum of games from -10 to 5k+ reviews to coexist, but it's hard to talk positively about the former when the system defines them as losses due to not making money.
October 24, 2025 at 12:03 AM
Reposted by Garyou_Tensei
i don't think the games i make are the kinds of games that really "pop off" as such so i don't expect them to sell a lot, but at the same time i think a world where games like mine - ones that aren't "hits" but still resonate with the people they do reach - didn't exist at all would be sad.
October 23, 2025 at 11:52 PM
((((( ((((( ((((( ((((( ((((( Am I going to regret posting this? Yes and no, as always. (((((As always.))))) ))))) ))))) ))))) ))))) )))))
October 23, 2025 at 8:48 AM
Reposted by Garyou_Tensei
When a student asks a question you're unsure of the answer to, always respond with "Let's find out together" & search together for the answer.

I teach college-level programming & I really want the students to know that it's more important to know how to find things out, than to memorize everything
October 16, 2025 at 8:35 PM
5-1) Hopefully this is the start of an interesting era of JtoX progress and collaborations centered around, but not limited to, Tokyo and Japan.
5-2) I definitely detect several angles we'd been exploring, or hoping to explore, growing towards each other and growing mutually much more relevant.
October 10, 2025 at 8:38 AM
5) 2 weeks from #TGS 2025, it's increasingly tangible that this year, maybe and likely as the result phase of several initiatives which happened back in 2024, and mostly separately/individually back then, has been a pivotal year for JtoX game localization as a whole.
October 10, 2025 at 8:36 AM
4-1-13) THU morning wasn't really an option for business meetings, and I can imagine many international visitors panicking at not being able to reach their meeting spots in time, while their counterparts with dedicated desks (and smooth access via Exhibitor passes) would be kept waiting / stood up.
September 27, 2025 at 8:36 PM
4-1-12) It's probably time for TGS to offer WED night pre-registration, for 2026 and onwards, especially for international visitors focusing on the Business Meeting area and building, so they could start meeting first thing in the THU morning, and worry about access to the show floor later that day.
September 27, 2025 at 8:34 PM
4-1-11) (Thankfully, on Day 2 9/26FRI, Gold Pass switching from THU to FRI was offered in (the familiar) quick counter on 2F of the Business Area building, and the staff at the 1F entrance to said building did let us pass (and that building had its own security checking table, with minimal wait).)
September 27, 2025 at 8:32 PM
4-1-10-2) ...Thus the Gold Pass quick-registration was effectively unavailable unless you knew, once past the security check and in the main building's central hall, to head immediately to the Business Area instead of lining up to register, which was very counterintuitive (and not signaled at all).
September 27, 2025 at 8:30 PM
4-1-10) It turned out later that they did actually have a Gold Pass quick-registration counter in the Business Area building, but
4-1-10-1) staff at the entrace of the Business Area building turned away unregistered Gold Pass holders, channeling them through the regular security check lines.
September 27, 2025 at 8:29 PM
4-1-9) The ticket-unprinted Gold Pass line seemed hellish. The line there seemed to number at least a couple hundred, and progress seemed slow.
September 27, 2025 at 8:28 PM
4-1-7) There were two separate Gold Pass lines; one was for holders with already-printed tickets, but it was slow (with only one registering table at its end), and the line felt long.
4-1-8) The already-printed Gold Pass line was triaged near its end for visitors needing some kind of extra support.
September 27, 2025 at 8:26 PM
4-1-5) Once in the building, registration was outside Halls 1-2, with the usual extended lines leading up to it.
4-1-6) This year, there seemed to be more confusion around visitors who hadn't yet printed their tickets out on paper. It seemed they were being asked to backtrack quite drastically.
September 27, 2025 at 8:24 PM
4-1-3) The Business Day baggage security checks were at the foot of the main stairs/escalator leading up to the main building.
4-1-4) Gold Passes did not offer the option of quick-passing this phase, which made the Day 1 morning much slower, tiring and frustrating for guests who opted for them.
September 27, 2025 at 8:23 PM
4-1-2) The addition of baggage security checks on the Business Days was both understandable and commendable, but the crowd control leading into the checking tables was haphazard and likely underplanned, as well as slightly understaffed.
September 27, 2025 at 8:21 PM
4-1) 9/25THU Business Day 1: Registration was chaotic and frustrating, unless you were on-site at around 09:30AM and lined up early.
4-1-1) They added baggage security checks to the Business Days this year (I don't recall this being a thing last year at 2024... was it?), which became a bottleneck.
September 27, 2025 at 8:20 PM
4) Looking back on Tokyo Game Show 2025 Business Days, first in chronological order on the day, the focusing on our own gameloc gatherings, zooming out for a bigger picture including other gameloc gatherings, then zooming out to include the prep phase and next year. #tgs #tgs2025
September 27, 2025 at 8:19 PM