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Rust GameDev 🦀🎮
@gamedev.rs
A curated (by @ozkriff.games) feed about #gameDev #RustLang stuff.

- gamedev.rs (on ⏸️ atm)
- arewegameyet.rs
- mastgame.dev/@rust_gamedev
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Hi! I'm not ready yet to jump back into proper gamedev.rs newsletter editing/maintaining activities, but I've just started an experimental bsky version of the manually curated #RustLang #gameDev feed:

👉 @gamedev.rs 🦀🎮

Consider following if you're interested in this kind of stuff :)
Reposted by Rust GameDev 🦀🎮
couldn't sleep so I updated bevy_blockout's color handling.

triplanar checkerboard texture where 1 large square is 1 meter and 1 small square is 0.1m
November 23, 2025 at 6:10 AM
Reposted by Rust GameDev 🦀🎮
Some of the things you can do in our life-sim set in ancient Egypt! 🌾

#gamedev #indiegames #screenshotsaturday
November 22, 2025 at 10:51 PM
Reposted by Rust GameDev 🦀🎮
✨ major shading/style rework
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)

#rustlang #bevyengine #gamedev
November 20, 2025 at 8:52 AM
Reposted by Rust GameDev 🦀🎮
A lot of code work since the last update, but got a lot of the edge cases covered now. Finished up replacing the placeholder textures too, and worked at fixing up the fuel & water assets (tried a different approach with the water, still not 100% happy with it)

#indiegamedev #pixelart #bevy
November 20, 2025 at 10:56 PM
Reposted by Rust GameDev 🦀🎮
some compute shader session for relaxinh 🙂
"strange galaxy" 😙
rust + wgsl
#creativecoding #wgpu #rustlang
November 19, 2025 at 9:25 PM
Reposted by Rust GameDev 🦀🎮
Animated sprite for a fire. WIP 2d GI for bevy (rust game engine), ATM its just brute force ray trace on SDF but debugging cascades version atm.. #indiedev #gamedev #graphics #rust #bevy
November 18, 2025 at 8:18 PM
Reposted by Rust GameDev 🦀🎮
I had a blast 2 weeks ago at RustLab - talking about ECS and Dependency Injection in #rustlang - https://rustlab.it/talks/entity-component-systems-for-beginners-learning-rust-on-easy-mode - find the slides here:...
November 18, 2025 at 8:00 PM
Reposted by Rust GameDev 🦀🎮
Getting closer to "done" for Heat Retreat's shop rework, starting to dial in the UX & replacing debug text with proper localized stuff. Did the fuel/water assets yesterday but not happy with them, going to work at a few other assets then circle back to those two

#indiegamedev #pixelart #bevy
November 18, 2025 at 6:21 PM
Reposted by Rust GameDev 🦀🎮
👂 first try of skidding SFX
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'

#rustlang #bevyengine #gamedev #sounddesign
November 18, 2025 at 8:47 AM
Reposted by Rust GameDev 🦀🎮
How fast can you read binary???

🎮 binbreak — A retro-style terminal game where you convert binary to decimal under time pressure.

⚡ Supports multiple game modes and colorblind-friendly TUI!

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/epic-64/binb...

#ratatui #rustlang
November 18, 2025 at 10:13 AM
Reposted by Rust GameDev 🦀🎮
What is that outside? "-1C feels like -5C"? Dark at 4PM? 😳

... sounds like the perfect time for a warm beverage, comfy blanket, and #CozyQuest2025

and to sweeten the deal, Tiny Glade is 20% off :3

store.steampowered.com/sale/CozyQue...
November 17, 2025 at 6:06 PM
Reposted by Rust GameDev 🦀🎮
The Heat Retreat Steam store page is finally live and ready for wishlisting! Tell your friends, tell your dog, tell your cat, tell everyone! 🎉

store.steampowered.com/app/3375550/...
Heat Retreat on Steam
Your home town is forced to evacuate: assemble your party, choose a vehicle and grab supplies before hitting the road in search of refuge. Manage your resources and barter, scavenge, hunt or steal alo...
store.steampowered.com
February 7, 2025 at 9:51 PM
Reposted by Rust GameDev 🦀🎮
🛞 finished the first version of skid-marks

#rustlang #bevyengine #gamedev
November 17, 2025 at 8:47 AM
Reposted by Rust GameDev 🦀🎮
Hey, I have a Bevy contributor who speaks Chinese with limited English skills. Can I have some help translating and mentoring in github.com/bevyengine/b... ?
Add support for world space UI by MushineLament · Pull Request #21812 · bevyengine/bevy
Preface Added feature 'bevy_ui_container' to ensure normal functioning of other functions Objective Fixes #21278 Try #5476 Existing problems: Fix node rotation UiTransform based on UiCon...
github.com
November 17, 2025 at 10:19 PM
Reposted by Rust GameDev 🦀🎮
Abysm today: Pixeling, trying to lock down the design of the final boss.

Play the demo and wishlist on Steam maybe?
store.steampowered.com/app/4025180/...

Today is #ScreenshotSaturday, this one is from episode 3:

#gamedev #indiedev #indiegame #hobbydev #puzzlegame #boulderdash #thinkygame #bevy
November 15, 2025 at 8:38 PM
Reposted by Rust GameDev 🦀🎮
Couple more WIP shots of Heat Retreat's shopping UI rework for #screenshotsaturday (it's still Saturday for me 😆).

Still got more to do on it but pretty happy with how it's coming along - think it's safe to start working on replacing the placeholder textures

#gamedev #indiedev #pixelart #bevy
November 16, 2025 at 1:58 AM
Reposted by Rust GameDev 🦀🎮
Simulation with rigid bodies of various shapes and densities. #bevyengine
November 6, 2025 at 1:09 PM
Reposted by Rust GameDev 🦀🎮
All our #Bevy crates have been updated to 0.17: bevy_ios_impact, bevy_ios_iap, bevy_ios_gamecenter, bevy_debug_log and many more... check all 16 out on our GitHub: https://github.com/orgs/rustunit/repositories #rustlang #gamedev @bevy.bsky.social
November 16, 2025 at 8:00 PM
Reposted by Rust GameDev 🦀🎮
This one covers porting to #bevy 0.17, moving to Avian for physics, and a lot of QoL fixed. #rust #GameDev #indiedev

Lots of images and videos in this one. exofactory.net/blog/2025-11...
Real Factory Game Quality of Life Changes
A month of fixing things that should’ve been clearer from the start. Building costs actually show up now, machines tell you what they’re doing, and movement got a small upgrade with jumping. The setti...
exofactory.net
November 16, 2025 at 5:26 PM
Reposted by Rust GameDev 🦀🎮
Now there are spiders (and their web burns ;)

#roguelike #indiedev #rustlang #pixelart
November 15, 2025 at 9:33 PM
Reposted by Rust GameDev 🦀🎮
Here are some of the things you can do in our life-sim set in mystical ancient Egypt. You can also follow our newsletter for more in-depth updates!

#gamedev #indiegames #screenshotsaturday #bevyengine
November 15, 2025 at 11:57 PM
Reposted by Rust GameDev 🦀🎮
🛞 defined where & when skid-marks should be

#rustlang #bevyengine #gamedev
November 16, 2025 at 3:47 PM
Reposted by Rust GameDev 🦀🎮
Alright, think this is far enough along to show a little more publicly: the new (still WIP) shopping UI for Heat Retreat (complete rework of the old system). Big improvement in my opinion, just don't mind the horrible yellow/black placeholder textures 😆

#gamedev #indiedev #bevy #pixelart
November 12, 2025 at 11:18 PM
Reposted by Rust GameDev 🦀🎮
www.egui.rs is now using WebGPU where available. Let me know if this causes any problems for anyone!
egui – An immediate mode GUI written in Rust
www.egui.rs
November 13, 2025 at 10:30 AM
Reposted by Rust GameDev 🦀🎮
Bevy is slowly making more sense. Now I can load the Tiled map, detect that it is done loading, then put the player on the start tile. #rustlang #gamedev #indiegame
November 3, 2025 at 9:08 PM