George A. LaBonty
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galabonty.bsky.social
George A. LaBonty
@galabonty.bsky.social
Public defender, film nerd, philosophy fan
Imagine you were a hiring manager and you learned that the thing your prospective employee is best known for is running to daddy/the state legislature the second one single college assignment didn't go their way. I feel like I'd hesitate to hire that person almost regardless of the merits
December 1, 2025 at 2:11 AM
Producing what your evaluator expects over and above what you personally want is a) a skill that all the other students at university have to learn and b) what you'll actually have to do once you're in the work force
December 1, 2025 at 2:06 AM
One of my favorite details from the vaults of terra books is the micro industry of lawyers who (for lack of a Westlaw portal) go spelunking in the caselaw mines for useable precedent, often never to return
November 30, 2025 at 3:30 PM
The saving grace of non-proliferation isn't "knowing how" to make a nuclear bomb, it's that the actual process of doing it (even if you know all the steps) is prohibitively resource intensive
November 30, 2025 at 3:15 PM
It's why containment is so hard! How can you stop people from independently inventing a thing that a) they know by demonstration is possible and b) is a byproduct of basic facts about reality
November 30, 2025 at 3:15 PM
But that just means you have to be even nicer to them, to "bring them out of their shell"
November 27, 2025 at 5:33 PM
Yeah romance is so rarely messy in games. You almost never have the types of fights with your romantic interest than even the most frictionless Hallmark fluff would tend to include to give some texture to your relationship. Sometimes the romanceable character might be a jerk to you...
November 27, 2025 at 5:33 PM
And even games that try to "punish you for making the right choice" usually that just results in more challenging gameplay which is what the player wanted anyway. It's very rarely a choice of "if you do the right thing, you will be permanently prevented from achieving something else you wanted"
November 27, 2025 at 5:06 PM
But in a video game, the player who is controlling the protagonist doesn't have to deal with the emotional weight of those stresses, and so is always able to look past them and make the "right" decision, be the bigger person, etc
November 27, 2025 at 5:06 PM
Or being punished for good choices.

Like in a tv show about working emergency dispatch (albeit for super heroes) and struggling with economic precarity and a reduction in social standing, it would make sense for the main character to sometimes snap at others or act petty and entitled
November 27, 2025 at 5:06 PM