Fronkon Games
@fronkongames.bsky.social
Indie game developer and asset store publisher https://fronkongames.github.io/
A cross-platform C++ SDK for graphics, compute, and simulation github.com/Tellusim/Tel...
#gamedev #gamedevelopment #indiedev #cpp
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November 11, 2025 at 2:53 PM
A cross-platform C++ SDK for graphics, compute, and simulation github.com/Tellusim/Tel...
#gamedev #gamedevelopment #indiedev #cpp
#gamedev #gamedevelopment #indiedev #cpp
Coding "This is Us": behind the scenes of a modern PC demo gboisse.github.io/posts/this-i...
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#gamedev #gamedevelopment #indiedev #demoscene
November 11, 2025 at 2:48 PM
Coding "This is Us": behind the scenes of a modern PC demo gboisse.github.io/posts/this-i...
#gamedev #gamedevelopment #indiedev #demoscene
#gamedev #gamedevelopment #indiedev #demoscene
A C++17 header-only library for generating 2D noise github.com/johnconwell/...
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#gamedev #gamedevelopment #indiedev #cpp
November 9, 2025 at 11:00 AM
A C++17 header-only library for generating 2D noise github.com/johnconwell/...
#gamedev #gamedevelopment #indiedev #cpp
#gamedev #gamedevelopment #indiedev #cpp
Code-based UI library for development menus for Unity github.com/fuqunaga/Ros...
#gamedev #gamedevelopment #indiedev #Unity #Unity3d
#gamedev #gamedevelopment #indiedev #Unity #Unity3d
November 5, 2025 at 11:58 AM
Code-based UI library for development menus for Unity github.com/fuqunaga/Ros...
#gamedev #gamedevelopment #indiedev #Unity #Unity3d
#gamedev #gamedevelopment #indiedev #Unity #Unity3d
November 5, 2025 at 11:15 AM
November 5, 2025 at 10:19 AM
November 3, 2025 at 10:43 AM
Rapid Engine, with visual node-based scripting. Written in C with the Raylib library github.com/EmilDimov93/...
#gamedev #gamedevelopment #indiedev #cpp #raylib
#gamedev #gamedevelopment #indiedev #cpp #raylib
October 31, 2025 at 11:00 AM
Rapid Engine, with visual node-based scripting. Written in C with the Raylib library github.com/EmilDimov93/...
#gamedev #gamedevelopment #indiedev #cpp #raylib
#gamedev #gamedevelopment #indiedev #cpp #raylib
October 30, 2025 at 12:49 PM
ReGIR, an advanced implementation for many-lights offline rendering tomclabault.github.io/blog/2025/re...
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#gamedev #gamedevelopment #indiedev
October 29, 2025 at 11:10 AM
ReGIR, an advanced implementation for many-lights offline rendering tomclabault.github.io/blog/2025/re...
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
Calculating the Bounding Rectangle of a Circular Sector asawicki.info/news_1791_ca...
#gamedev #gamedevelopment #indiedev #math
#gamedev #gamedevelopment #indiedev #math
October 29, 2025 at 11:05 AM
Calculating the Bounding Rectangle of a Circular Sector asawicki.info/news_1791_ca...
#gamedev #gamedevelopment #indiedev #math
#gamedev #gamedevelopment #indiedev #math
A voxel sandbox built with C# 13/.NET 9 github.com/wieslawsolte...
#gamedev #gamedevelopment #indiedev #csharp
#gamedev #gamedevelopment #indiedev #csharp
October 29, 2025 at 10:40 AM
A voxel sandbox built with C# 13/.NET 9 github.com/wieslawsolte...
#gamedev #gamedevelopment #indiedev #csharp
#gamedev #gamedevelopment #indiedev #csharp
Tellusim, a cross-platform C++ SDK for graphics, compute, and simulation github.com/Tellusim/Tel...
#gamedev #gamedevelopment #indiedev #cpp
#gamedev #gamedevelopment #indiedev #cpp
October 23, 2025 at 10:37 AM
Tellusim, a cross-platform C++ SDK for graphics, compute, and simulation github.com/Tellusim/Tel...
#gamedev #gamedevelopment #indiedev #cpp
#gamedev #gamedevelopment #indiedev #cpp
October 20, 2025 at 10:03 AM
Hands-on Vulkan ray tracing with Dynamic Rendering docs.vulkan.org/tutorial/lat...
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#gamedev #gamedevelopment #indiedev #vulkan
October 20, 2025 at 10:01 AM
Hands-on Vulkan ray tracing with Dynamic Rendering docs.vulkan.org/tutorial/lat...
#gamedev #gamedevelopment #indiedev #vulkan
#gamedev #gamedevelopment #indiedev #vulkan
Printing PETSCII faster retrogamecoders.com/printing-pet...
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#gamedev #gamedevelopment #indiedev #retro #commodore64
October 15, 2025 at 11:12 AM
Printing PETSCII faster retrogamecoders.com/printing-pet...
#gamedev #gamedevelopment #indiedev #retro #commodore64
#gamedev #gamedevelopment #indiedev #retro #commodore64
October 14, 2025 at 10:10 AM
Adaptive voxel-based approach for order-independent transparency rendering [PDF] advances.realtimerendering.com/s2025/conten...
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#gamedev #gamedevelopment #indiedev
October 14, 2025 at 10:04 AM
Adaptive voxel-based approach for order-independent transparency rendering [PDF] advances.realtimerendering.com/s2025/conten...
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
October 14, 2025 at 10:02 AM
October 9, 2025 at 4:01 PM
Creating a material editor for a custom game engine www.madrigalgames.com/blog/creatin...
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#gamedev #gamedevelopment #indiedev
October 9, 2025 at 11:18 AM
Creating a material editor for a custom game engine www.madrigalgames.com/blog/creatin...
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
Hyperion, a C library inspired by raylib, but focused on advanced 3D rendering github.com/Bigfoot71/Hy...
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
October 7, 2025 at 9:58 AM
Hyperion, a C library inspired by raylib, but focused on advanced 3D rendering github.com/Bigfoot71/Hy...
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
How to tile matrix multiplication alvinwan.com/how-to-tile-...
#gamedev #gamedevelopment #indiedev #math
#gamedev #gamedevelopment #indiedev #math
October 7, 2025 at 9:48 AM
How to tile matrix multiplication alvinwan.com/how-to-tile-...
#gamedev #gamedevelopment #indiedev #math
#gamedev #gamedevelopment #indiedev #math
October 7, 2025 at 9:45 AM
Shader Academy, learn computer graphics by solving challenges shaderacademy.com/explore
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#gamedev #gamedevelopment #indiedev
October 4, 2025 at 9:39 PM
Shader Academy, learn computer graphics by solving challenges shaderacademy.com/explore
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev