Friso
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frisor.bsky.social
Friso
@frisor.bsky.social
Serious game designer at Grendel Games, board game enthusiast, currently creating the ultimate pirate board game!
I think you can skip 34-99. Playing 0 does help to understand the main character though.
April 28, 2025 at 5:07 AM
This is beautiful!
February 25, 2025 at 4:15 PM
I'm more of a coffee drinker, but oofff, I was hooked by the pastry. That art looks delicious.
January 30, 2025 at 2:34 PM
Haha, it might be, it's more of a 'gauging interest' kind of post. I feel like the pirate theme comes in waves and I'm wondering when the wave will hit.
January 30, 2025 at 2:32 PM
Nice, thanks! It's on my list. It looks like loads of fun for how simple it presents itself. But what about a bit more heavy, strategic pirate game?
January 30, 2025 at 2:30 PM
Nice visuals and very cool concept too. I like the title screen but I love the little seagull!
January 27, 2025 at 10:29 AM
Happy to hear you liked it! There's 3 levels and a secret 4th level 🤐But no one ever reached it. The 3rd level is supposed to be (nearly) impossible. But I would love to see someone finish it!
January 27, 2025 at 10:22 AM
I might be a bit nostalgic for Nintendo shenanigans like 'Hey, we replaced your trusted controller with a remote and a weird nunchuck attachment but now you can play tennis in your living room! Don't smash your tv please'. But I'm happy where they have arrived now and am on board anyway.
January 16, 2025 at 3:11 PM
Holy crap, of course it exists, I should have googled first. Good start of the day. Oh yes, this is all because of TCG shop simulator by the way, including my recently refound love for Magic the Gathering.
January 14, 2025 at 7:50 AM
Warhammer has a great solution to this: just roll 25 dice!
December 12, 2024 at 4:41 PM
It was probably 15 years since I last read a book on game design, but I'm in a bit of a search so I'm going back to the basics. Fully agree on having a strong foundation. I work with design pillars and define the most prominent emotions I want to invoke. But I'm curious about the birth of a concept.
December 10, 2024 at 12:42 PM