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frankengraphics.bsky.social
FrankenGraphics
@frankengraphics.bsky.social
Just uploaded NEXXT 3.5 to itch.

This quick recording showcases a few of the new features, incl. metatile rosters, cycling, & clonestamp eraser.

Cycling through favourites, you won't need to move the mouse back & forth as much.
Also works on regular tiles & palettes.

frankengraphics.itch.io/nexxt
May 16, 2025 at 4:57 PM
NEXXT 3.4 also sports colour perception testing filters - while not to be considered lifelike simulations, they may help you get clues if interactables, collidables & points of interest read well, if there are distractions, and if everything that needs to be legible is.
frankengraphics.itch.io/nexxt
April 8, 2025 at 3:25 PM
I've just released NEXXT 3.4 - the tool i make nearly all my NES graphics in.

You can read up on its new features and improvements on this public post on my patreon www.patreon.com/posts/126202...

or simply get it here: frankengraphics.itch.io/nexxt
April 8, 2025 at 12:42 PM
I just uploaded NEXXT studio 3.3.0 (the tool I make most of my NES graphics in)

In brief:
-"seams checker" mode for repeating patterns
-Selection awareness for sorting actions
-toolbox for 'pattern paint' mode
-*.dmp (mesen) support
-essential bugfixes

frankengraphics.itch.io/nexxt/devlog...
January 11, 2025 at 6:01 PM
Commission for an upcoming music & art NES cartridge.

While i haven't verified the positions of every sprite on hardware, this'll work with unnoticably minimal to hopefully no adjustments, on the NES.

Both window sides are on the sprite layer to cover the parallax scroll on the background plane.
December 22, 2024 at 5:26 PM
One trick up my sleeve for project 'borscht'.
On the NES, you typically achieve "parallax scrolling" by splitting the single BG layer in horizontal bands; scrolled apart. That means no overlap allowed.

This scene achieves that anyway by 2 subtle sprite layer placements (the lowest hanging stars)
November 16, 2024 at 3:44 PM