FrankenGraphics
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frankengraphics.bsky.social
FrankenGraphics
@frankengraphics.bsky.social
Hell nahh i’m inside minecraft now 😡
July 14, 2025 at 7:33 PM
Just uploaded NEXXT 3.5 to itch.

This quick recording showcases a few of the new features, incl. metatile rosters, cycling, & clonestamp eraser.

Cycling through favourites, you won't need to move the mouse back & forth as much.
Also works on regular tiles & palettes.

frankengraphics.itch.io/nexxt
May 16, 2025 at 4:57 PM
NEXXT 3.4 also sports colour perception testing filters - while not to be considered lifelike simulations, they may help you get clues if interactables, collidables & points of interest read well, if there are distractions, and if everything that needs to be legible is.
frankengraphics.itch.io/nexxt
April 8, 2025 at 3:25 PM
I've just released NEXXT 3.4 - the tool i make nearly all my NES graphics in.

You can read up on its new features and improvements on this public post on my patreon www.patreon.com/posts/126202...

or simply get it here: frankengraphics.itch.io/nexxt
April 8, 2025 at 12:42 PM
my main difficulties with this test:

-a caveat is you will have different pools of consensus in different languages and/or cultures

-the sequential mode makes you contrast the current panel with the last one, promoting a flipflop tendency

-i ran it 4 times and the 3rd time became an outlier
March 18, 2025 at 8:19 AM
A difficult pick but based on the whim of today:
February 6, 2025 at 12:31 PM
I just uploaded NEXXT studio 3.3.0 (the tool I make most of my NES graphics in)

In brief:
-"seams checker" mode for repeating patterns
-Selection awareness for sorting actions
-toolbox for 'pattern paint' mode
-*.dmp (mesen) support
-essential bugfixes

frankengraphics.itch.io/nexxt/devlog...
January 11, 2025 at 6:01 PM
Him
January 9, 2025 at 9:45 PM
Yesterday was my b-day. We borrowed a nice kitchen and cooked all day. Resulting in a veritable georgian feast 🇬🇪

4 Pkhalis, Badrijani nigvzit, Satsebeli sauce with fried almond potato chips, Satsivi (quorn filets instead of chicken), salad in walnut dressing, Khachapuri; the legendary bread of life
December 31, 2024 at 1:47 PM
Commission for an upcoming music & art NES cartridge.

While i haven't verified the positions of every sprite on hardware, this'll work with unnoticably minimal to hopefully no adjustments, on the NES.

Both window sides are on the sprite layer to cover the parallax scroll on the background plane.
December 22, 2024 at 5:26 PM
If you haven't heard of NEXXT before, it's the tool i make nearly all my NES graphics in, like for example:
December 19, 2024 at 11:04 PM
I've just released NEXXT 3.2.0

I've also changed itchio from "0$ or pay what you want" to plainly free.

Instead, 1st launch shows news / roadmap, along with donation buttons made to be more voluntary.

To me this feels more personal & honest, and I hope you'll agree.

frankengraphics.itch.io/nexxt
December 19, 2024 at 11:04 PM
This is a good time to get my previous NES game, Project Blue on cartridge, folks!
November 29, 2024 at 1:52 PM
I've made a 'masterclass' tutorial.

It details 5 must-know tricks to get the most out of your subpalettes & tiles for true NES graphics.

It's available to my "NES art & tech nerd" tier patrons, or can be bought for a 1-time price.

I'll leave a teaser visual here.

www.patreon.com/posts/116819...
November 27, 2024 at 3:13 PM
More bluesky cropcut experiments. Hopefully this'll look nice.

NES background graphics, for project 'borscht'.
Warm tones achieved with the PPUMASK emphasis bits.
November 18, 2024 at 10:48 AM
Trying on what this format looks on here.

NES graphics, for project 'borscht'.
November 17, 2024 at 10:18 AM
i've been on & off about it most of my life in increments. 1st rom i've ever built was in 2008 that just spelt my name. In 2013-2014 i got my first few homebrew games. A cpl of years after that, i played "super bat puncher" by morphcat and decided to try my hand at it again. 1st naive scene i did:
November 16, 2024 at 9:36 PM
Woo, 3k followers! Hi everyone old and new.

I'm Ellen, i make NES graphics, NES games, and NES tools.

I'd like to take this opportunity to get to know you. Ask a question, say hi, present yourself. Whatever you want!
November 16, 2024 at 7:19 PM
One trick up my sleeve for project 'borscht'.
On the NES, you typically achieve "parallax scrolling" by splitting the single BG layer in horizontal bands; scrolled apart. That means no overlap allowed.

This scene achieves that anyway by 2 subtle sprite layer placements (the lowest hanging stars)
November 16, 2024 at 3:44 PM
My sad artistic range in a nutshell.

Post yours in 2 pics below.
November 16, 2024 at 2:28 PM
Hey everyone, Ted of Orange Island fame just made it over here.

Some of the most lovely NES visuals around. Be sure to follow.
@vontheodore.bsky.social
November 15, 2024 at 10:34 PM
Another scene from project 'borscht'.

100% NES compatible, colours carefully laid out in the 16x16 attribute grid.
November 15, 2024 at 3:33 PM
Posting old goodies for my new followers (hi!)

100% NES compatible. For project 'borscht'.
November 13, 2024 at 9:58 PM
Showing off 2 songs - daytime and nighttime music for the mountain village - on my patreon.

Decided all paid tiers have access to this one. 🎹🎻🧛‍♀️⚰️

www.patreon.com/posts/2-song...
November 11, 2024 at 10:03 PM
Posting my best piece. Or at least proudest.

Within 256 8x8 tiles; the soft limit for any NES game background (meaning without relying on the fanciest of mappers and/or timing based code tricks).
November 10, 2024 at 12:05 PM