François Mockers
francois.mock.rs
François Mockers
@francois.mock.rs
Le rouge après le noir
Reposted by François Mockers
Real life has kept me from posting, but I've still been hard at work on Bevy Solari! It now supports specular materials, and has a _way_ improved world cache!

Realtime vs pathtraced reference
November 23, 2025 at 7:39 PM
Reposted by François Mockers
Let's go! Our call for paper is now open until January 11th.

Join us and share your passion on devoxxfr2026.cfp.dev#/

For more details: www.devoxx.fr/2025/11/21/c...
Call For Papers
The Call for Papers web app which allows authenticated users to submit talks and the program committee to review and rate them.
devoxxfr2026.cfp.dev
November 24, 2025 at 6:50 AM
Reposted by François Mockers
⏰ Plus que 10 jours avant l'ouverture du CFP Devoxx 2026 !

Hier : visio du comité de sélection ✅

On est à FOND pour vous préparer une édition 2026 de folie ! 🔥

🎟️ Places dispo : reg.devoxx.fr

Prêts à soumettre vos talks ?
November 14, 2025 at 3:56 PM
Reposted by François Mockers
The Call for Proposals for RustWeek 2026 is now open!

If you’d like to give a talk, please submit your proposal via sessionize.com/rustweek-2026/

The CFP closes Dec 31.

#rustweek2026 #rustlang
Rust Week 2026: Call for Speakers
RustWeek is back!Two days of talks (Tue 19 and Wed 20) and one day with workshops (Mon 18),as well as social events and activities all week (Mon 19 - ...
sessionize.com
November 3, 2025 at 12:02 PM
Reposted by François Mockers
Come work with me! 😁
⚡ 1 day left to apply!

The Rust Foundation is hiring a Rust Infrastructure Eng. to help support #rustlang and its ecosystem. Help shape secure, reliable, & efficient infrastructure for the world’s most admired programming language.

Apply: app.beapplied.com/apply/wus8sn...

#engineeringjobs
Rust Infrastructure Engineer (Europe)
The Rust Foundation was formed in 2021 as an independent, non-profit organization to serve as a steward of the Rust programming language and its users, maintainers, and enterprise advocates. Since…
app.beapplied.com
October 25, 2025 at 7:09 PM
Reposted by François Mockers
POLDERS (geofront.nl/polders) is a tiny city builder where you recreate a 17th century dutch town complete with dykes, canal houses, and many, many windmills!

store.steampowered.com/app/3417550/...
October 15, 2025 at 9:18 AM
Reposted by François Mockers
Exofactory is an indie factory game written in #rust with #bevy and it's something that I am proud of. Glad to have it considered. Info @ exofactory.net I recommend taking a look at the dev blogs for a sample of some of the work I am doing. Demo on steam also. store.steampowered.com/app/3615720/...
October 14, 2025 at 5:48 PM
Reposted by François Mockers
The #rustlang infra team just published a new blog post to summarize the most important achievements of Q3 and what we plan to do in Q4.

The highest priority is hiring a new Infrastructure Engineer. If you are interested, check out the Rust Foundation careers page: 10 days left to apply!
October 16, 2025 at 10:23 AM
Reposted by François Mockers
Working on a game? Open source, closed source, free, or paid. We want to see it! 🎮

We'd love to feature a playable version at #GitHubUniverse. Reply below with your repo, screenshots, or trailer. 👇
October 14, 2025 at 3:49 PM
Reposted by François Mockers
If your company is interested in funding Rust maintainers, please reach out to me or @erikjee.bsky.social!

You can find our sponsors prospectus here: rustnl.org/resources/Ru...

Let me know if you want to talk! 💛

(Message me through Bluesky, Mastodon, Rust Zulip, or email: [email protected])
October 14, 2025 at 3:15 PM
Reposted by François Mockers
The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build.

The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
Exofactory on Steam
Awaken as a forgotten AI on an alien world, your every choice reshapes your technology, environment, and identity. Automate deeply transformative factories in a chill open world, where the story evolv...
store.steampowered.com
October 13, 2025 at 5:08 PM
Reposted by François Mockers
Who’s going to #fosdem ? I’d like to plan some @bevy.org stuff 👀👀 #rustlang
October 13, 2025 at 9:26 PM
Reposted by François Mockers
I just released version 0.4 of Avian, an ECS-driven physics engine for @bevy.org.

This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more.

As always, release notes can be found here:
joonaa.dev/blog/09/avia...
Avian Physics 0.4 - Joona Aalto
Massive performance improvements, and overhauled forces and joints
joonaa.dev
October 13, 2025 at 12:09 PM
Reposted by François Mockers
That's a wrap for #EuroRust25. Thanks everyone for making it so special! 🤩 Meet us next year in Barcelona for #EuroRust26, October 15-16, 2026! 🦀✨🇪🇸

Get your ticket now: eurorust.eu
October 10, 2025 at 6:59 PM
Reposted by François Mockers
Hello 👋 #eurorust25
October 9, 2025 at 6:15 AM
Reposted by François Mockers
#EuroRust25 will have a dedicated impl Day 🦀

Right after the main conference, join us at Stockly HQ in Paris for a full day of open hacking, sharing challenges, and building with the Rust community. Thanks to our friends at Stockly for hosting 🤗
August 19, 2025 at 8:01 AM
Just updated Vleue Navigator (github.com/vleue/vleue_... - my pathfinding library for #BevyEngine using my Polyanya impementation in #RustLang) to support NavMeshes from Rerecast, a port of Recast Navigation in Rust by Jan Hohenheim
youtu.be/1eP79lvLGjg
Navmesh from Rerecast into Polyanya
YouTube video by Francois Mockers
youtu.be
August 7, 2025 at 11:29 PM
Reposted by François Mockers
I’ve been maintaining the Rust flamegraph implementation for three years, releasing about every 3 months on average. Consider sponsoring my work if it’s been valuable to you(r team).
Cargo flamegraph's new version uses Xcode's tracer under the hood, so flamegraphing your rust code no longer requires sudo (which then messes up permissions on your build artifacts). It's a small thing but it's made flamegraphing my Rust code on MacOS so much more pleasant.
July 20, 2025 at 2:09 AM
Reposted by François Mockers
After like 3 years, I finally got usable realtime, fully dynamic fully raytraced lighting in Bevy!
July 6, 2025 at 4:29 PM
Reposted by François Mockers
Tomorrow 7pm CEST (24h from now) the 11th virtual #Bevy Meetup is going to be live-streamed on YouTube, don't miss it: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 2, 2025 at 5:00 PM
Reposted by François Mockers
We have another opening at Mainmatter, this time for a *technical writer*.
You'd be working directly with me on new Rust training material, blog posts and other kinds of technical long-form content.

If you're interested, send your resume job AT mainmatter DOT com
June 26, 2025 at 9:48 AM
Reposted by François Mockers
Check out the full lineup and start planning your days in Paris (or online):

➡️ eurorust.eu?utm_source=b...

#RustLang #RustConference #EuroRust25 #RustInProduction
EuroRust 2025 – October 9 & 10, Paris & online
EuroRust is a 2 day conference for the European Rust community – October 9 & 10, 2025 – in Paris & online
eurorust.eu
June 24, 2025 at 8:01 AM
Reposted by François Mockers
The results of Bevy Jam #6 are in!

We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!

The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6

And here are the jam results:
itch.io/jam/bevy-jam...
A Fistful of Boomerangs by 4D4XFUN, tigerplush, mpwoz, Jacudibu, toast
The Good, the Bad, and the Boomerang
4d4xfun.itch.io
June 24, 2025 at 1:47 AM
Reposted by François Mockers
This has so much potential...

🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui

✨ Now supports a customizable CRT shader pipeline

🌐Runs on web & desktop!

🦀 Written in Rust & built with @ratatui.rs

⭐ GitHub: github.com/Jesterhearts...

#rustlang #ratatui #tui #wgpu #crt #shader
June 21, 2025 at 5:10 AM
Father's Day gifts I received this year: Mona from #GitHub and Ferris from #RustLang
June 16, 2025 at 7:53 PM