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fluffcorps.bsky.social
@fluffcorps.bsky.social
Dev blog for F.L.U.F.F CORPS, a run-n-gun platformer that borrows from classics like Gunstar Heroes, megamanX, and other genre classics
SO, the basic enemy pathfinding is generally where I want it to be, I just need to do some cleanup and fixes because once again I messed up the collision masks.

Now they're using the correct masks for all their states, but I have to clean up the distances and clearance checks to match.
#gamedev
November 13, 2025 at 4:23 PM
Been working on some more sprites for the generic mooks. Every bad guy needs a good war cry, right?
#gamedev ##pixelart #gameart #furrygame
November 2, 2025 at 3:25 PM
Sketching up boss ideas this morning, some mysterious figure, standing atop an aerial mech of some kind. What is she after?
Obviously just a rough sketch so far, but I'm trying to blend some 80s and 90s toy and robot designs.
#gameart ##furrygame
November 2, 2025 at 3:22 PM
Managed to make a model of the FLUFF CORPS cruiser using @kenney.nl's Asset Forge. Hopefully with some careful tweaking and exporting, I can use this kinda model for some scrolling shooter/rail shooter levels.
#gamedev #spaceship
October 31, 2025 at 3:29 AM
Alrighty, here's the two character select icons for Nova (bunny) and Astra (mouse).
#gamedev #pixelart #gameart #furrygame
October 17, 2025 at 4:15 AM
Decided to resize the character icons to fit a little better on screen, took the time to re-do Astra's icon altogether.
Next up I gotta do Nova's.
#gameart #pixelart #furrygame
October 12, 2025 at 1:59 AM
Uh-oh. Now he's mad. Still figuring out aspects of the villainous General's design. Mostly details like his hands and overall proportions.
#gameart #furrygame
October 10, 2025 at 12:17 PM
Another game related sketch today. Drew the science snek again. Its not hard to get Gizmo going on an infodump about the tech she's built! This may eventually be one of her cutscene/menu emotes in game.
#gameart ##furrygame
October 6, 2025 at 5:23 PM
Was pondering on visual inspiration for the vehicles, mecha, and general aesthetic for the setting, and an idea came to me, lol
October 6, 2025 at 2:06 PM
After a rough summer with little progress, im trying to get back on track with this game, so here's a sketch of Astra to kick things off!
#gamedev #gameart #furrygame
October 5, 2025 at 3:06 PM
Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess)
#gamemaker #indiegame #screeshotsaturday #gamedev
March 2, 2025 at 2:39 AM
Just showing some progress with re-building the player physics to be a bit less clunky, as well as major improvements to jump-through platforms and ledge grabbing, including grabbing onto moving platforms.
look at her go!
#gamedev #gamemaker #furrygame #indiegame
February 23, 2025 at 3:18 AM
Did a fair amount of refining things today, after feedback from folks here, as well as on Discord and Telegram. Softened the background lines a bit, switched the direction of everything to give sort of a 'forward' motion, and went for a shallow angle of perspective for the floor
#pixelart #gamedev
February 3, 2025 at 1:56 AM
Working on gMe backgrounds for the first area of the game. Trying to find that balance of detail without being distracting. Thoughts?
#gamedev #pixelart
February 2, 2025 at 3:08 AM
I decided I wanted to move away from the flying enemies being generic drones, and lean more into that cheesy 90s scifi cartoon vibe.
Soooo....
*Jetsons Car Noises*
#gamedev #pixelart #furrygame
January 25, 2025 at 1:34 AM
got a 2nd pose for this guy, just gotta work on the animations between, then shooting, running, ect.
#gamedev #gameart #pixelart
January 11, 2025 at 3:17 AM
Messing about with ideas for possible long idle animations. Astra is locked in, while Nova is immediately goofing off...
#gamedev #gameart #furrygame
January 9, 2025 at 3:39 PM
Was able to play around with existing sprites to whip up a test version of that shield + blaster baddie.
#gamedev #gameart #pixelart
December 31, 2024 at 3:08 AM
Creativity has been a bit all over the place lately, but today I've Doodled up some macguffin ideas, as well as an alternate enemy trooper type.
#gameart #gamedev
December 30, 2024 at 5:37 PM
Finished this sketch out into a proper illustration. Not 100% sure if I totally like it, but then I wasn't sure about her previous iteration too.

I tried to make her a bit more lanky so it definitely feels more 'snake with robot limbs' than before.
#gameart #gamedev #furry #furrygame
December 20, 2024 at 1:15 AM
Messing with ideas for bad-guy's spaceships, since at least one or two levels will take place aboard/around these things.
Wanted something menacing but still kinda cartoony
#gamedev #gameart #spaceship
December 19, 2024 at 3:56 PM
Very loosely sketched up a possible miniboss idea. Going for classic scifi robot vibes~
#gamedev #gameart
December 17, 2024 at 5:36 PM
Decided to try and switch up this character's design a little bit. Swapped the ponytail for a headset with antennae. The hair didnt quite look natural for a snake character... Thoughts?
#gamedev #gameart #furryart
December 11, 2024 at 4:47 PM
A little bit more progress, been implementing the full set of animations for both playable characters. Still a few bugs, but I'm just slowly taking baby steps to get there. Hoping to have a shareable test/demo at some point within the next few months.
#gamedev #furrygame #gamemaker #indiegame
December 7, 2024 at 2:34 AM
Another sketch, wanted to draw a fox FLUFF Operative
December 1, 2024 at 8:17 PM