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fluffcorps.bsky.social
@fluffcorps.bsky.social
Dev blog for F.L.U.F.F CORPS, a run-n-gun platformer that borrows from classics like Gunstar Heroes, megamanX, and other genre classics
SO, the basic enemy pathfinding is generally where I want it to be, I just need to do some cleanup and fixes because once again I messed up the collision masks.

Now they're using the correct masks for all their states, but I have to clean up the distances and clearance checks to match.
#gamedev
November 13, 2025 at 4:23 PM
Been working on some more sprites for the generic mooks. Every bad guy needs a good war cry, right?
#gamedev ##pixelart #gameart #furrygame
November 2, 2025 at 3:25 PM
Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess)
#gamemaker #indiegame #screeshotsaturday #gamedev
March 2, 2025 at 2:39 AM
Just showing some progress with re-building the player physics to be a bit less clunky, as well as major improvements to jump-through platforms and ledge grabbing, including grabbing onto moving platforms.
look at her go!
#gamedev #gamemaker #furrygame #indiegame
February 23, 2025 at 3:18 AM
I decided I wanted to move away from the flying enemies being generic drones, and lean more into that cheesy 90s scifi cartoon vibe.
Soooo....
*Jetsons Car Noises*
#gamedev #pixelart #furrygame
January 25, 2025 at 1:34 AM
got a 2nd pose for this guy, just gotta work on the animations between, then shooting, running, ect.
#gamedev #gameart #pixelart
January 11, 2025 at 3:17 AM
A little bit more progress, been implementing the full set of animations for both playable characters. Still a few bugs, but I'm just slowly taking baby steps to get there. Hoping to have a shareable test/demo at some point within the next few months.
#gamedev #furrygame #gamemaker #indiegame
December 7, 2024 at 2:34 AM