Some games here: https://rhill.itch.io
In theory a compute shader storing intermediate values could do it O(n) passes instead of the O(n^2) but I didn’t bother
In theory a compute shader storing intermediate values could do it O(n) passes instead of the O(n^2) but I didn’t bother
But in this case, that requires confidence you can classify every article into AI or Human and never have to say Unknown or Secret Third Thing
But in this case, that requires confidence you can classify every article into AI or Human and never have to say Unknown or Secret Third Thing
github.com/Knetic/verte...
More recently I’ve tried out OpenVat which streamlines some of the process in comparison so I might have an easier time convincing collaborators to use:
openvat.org
github.com/Knetic/verte...
More recently I’ve tried out OpenVat which streamlines some of the process in comparison so I might have an easier time convincing collaborators to use:
openvat.org
The neat work-flow with it is how you can just type in a string like acgbef or aannzzaa and that becomes a flicker pattern. Makes it very quick to iterate different animations.
The neat work-flow with it is how you can just type in a string like acgbef or aannzzaa and that becomes a flicker pattern. Makes it very quick to iterate different animations.
I think it’s supposed to be size of the near plane.
This works for me:
Size = near * tan(fov / 360.0 * PI) * 2.0
I think it’s supposed to be size of the near plane.
This works for me:
Size = near * tan(fov / 360.0 * PI) * 2.0
But these companies are willing to make fake people if they’re more “engaging” than real people.
But these companies are willing to make fake people if they’re more “engaging” than real people.