R H
banner
flinflonimation.bsky.social
R H
@flinflonimation.bsky.social
Programmer, in Winnipeg, made a couple video games with Unity. Now learning Godot. He/Him

Some games here: https://rhill.itch.io
Okay so brute force again, to generate sdf from textures. But I justify brute force if it’s preprocessing and doesn’t have to be done live.
December 2, 2025 at 4:08 PM
Shiny ball drawing practice where I remind myself I have pastels, pencil crayons and brush markers.
November 29, 2025 at 4:30 AM
I guess most of my effects lately have been explosions which don’t repeat which is why I haven’t been relying on it more?
November 26, 2025 at 3:46 PM
You got me curious so I looked into it.

I think it’s supposed to be size of the near plane.

This works for me:

Size = near * tan(fov / 360.0 * PI) * 2.0
November 26, 2025 at 6:41 AM
Looks like in this anime they’re playing Karkassonne
November 22, 2025 at 4:28 AM
Bird
November 21, 2025 at 3:27 AM
Okay I have something that feels about right for anything I throw at it.
November 20, 2025 at 11:46 PM
Height curve feels right. Side to side movement is still giving me trouble
November 20, 2025 at 11:00 PM
Lol I reinvented the wheel I said I wouldn’t
November 20, 2025 at 5:36 AM
Dodecahedron brush seems to get better results? But not perfect.

I think ideal is the cracks were always parallel to a vector from centre outward, where you see some breaks here perpendicular.

I didn’t want to reinvent the wheel but do the eggs need custom cracking rules?
November 18, 2025 at 9:08 PM
I made a hollow version of my Godot egg mesh primitive, figuring if people want an “egg hatching” bit they could combine with the Smash The Mesh plug-in, but it’s very prone to making these hoop shapes, which feels wrong for eggs and I haven’t figured out how to get the shape right.
November 18, 2025 at 8:35 PM
You could technically apply it to things that aren’t eggs
November 17, 2025 at 6:06 PM
Okay, made a boiled egg shader that will split a mesh and include a yolk based on position and radius.

I’ll add this to my Godot Egg Tools (available on itch io)
November 17, 2025 at 6:03 PM
Ideal
November 17, 2025 at 2:51 AM
November 17, 2025 at 1:04 AM
November 16, 2025 at 11:46 PM
November 16, 2025 at 11:36 PM
Version with spotlight instead of directional light doesn’t have the same problem.
November 16, 2025 at 4:38 PM
Stumbled upon a Godot rendering oddity while doing my goofy “bake lighting with a lot of cameras” thing

Note the big square in the baked version. This seems to only happen with directional light, so I guess it has something to do with the surface aligning exactly with the light?
November 16, 2025 at 4:30 PM
Lol, I did a stupid brute force texture bake where it actually moves a camera over the surface of the mesh rendering one pixel at a time and I kind of like it aesthetically.
November 14, 2025 at 11:57 PM
Okay, I made a tool script to convert the egg speckle shader into a cubemap, so I don’t need a whole 3D noise texture to only sample a sphere.
November 14, 2025 at 4:25 PM
Egg shader
November 13, 2025 at 3:56 PM
Been playing with Material Maker mostly just to generate tiling textures.

Not necessarily a realistic grass texture gets the idea across.
November 11, 2025 at 3:51 PM
What has become my go-to approach to particles in Godot if I can use GPU is custom properties for gravity, drag and lifespan, so in code I make my own random ranges for those when I emit.

That’s in rgb channel so I could add a fourth property if I decide what it should be.
November 8, 2025 at 3:25 PM
Made a version that displays the outline through other objects.
November 5, 2025 at 6:49 PM