Some games here: https://rhill.itch.io
I think it’s supposed to be size of the near plane.
This works for me:
Size = near * tan(fov / 360.0 * PI) * 2.0
I think it’s supposed to be size of the near plane.
This works for me:
Size = near * tan(fov / 360.0 * PI) * 2.0
I think ideal is the cracks were always parallel to a vector from centre outward, where you see some breaks here perpendicular.
I didn’t want to reinvent the wheel but do the eggs need custom cracking rules?
I think ideal is the cracks were always parallel to a vector from centre outward, where you see some breaks here perpendicular.
I didn’t want to reinvent the wheel but do the eggs need custom cracking rules?
I’ll add this to my Godot Egg Tools (available on itch io)
I’ll add this to my Godot Egg Tools (available on itch io)
Note the big square in the baked version. This seems to only happen with directional light, so I guess it has something to do with the surface aligning exactly with the light?
Note the big square in the baked version. This seems to only happen with directional light, so I guess it has something to do with the surface aligning exactly with the light?
Not necessarily a realistic grass texture gets the idea across.
Not necessarily a realistic grass texture gets the idea across.
That’s in rgb channel so I could add a fourth property if I decide what it should be.
That’s in rgb channel so I could add a fourth property if I decide what it should be.