Felix
banner
fireboygamedev.bsky.social
Felix
@fireboygamedev.bsky.social
Hey! I'm Felix (he/him)

I'm a game design student from Germany. I love pixelart, 3d art and mainly work in unity.

Currently obsessed with shaders!
I animated the blade along a curve in blender but I couldn't figure out how to get that animation into unity.
#swordtember Day 3: automaton
How important is it that gears and mechanical parts make sense?

#gameart #gamedev #unityengine #3dart
September 5, 2025 at 2:24 PM
I wanted to do a post for the #swordtember automaton prompt but damn, this is taking longer than expected. Animating all the moving parts so they look correct takes forever but its sooo worth it :)
now its time for textures and shaders^^

#3Dart #gameart #unityengine
September 4, 2025 at 10:00 PM
Here's a closeup of the shell with the shader, only the texture and the shader without the pearl effect. If you look closely you can see it sparkling on the edges!
September 3, 2025 at 2:10 AM
A bit late to the party but here's my art for the
#swordtember - Day 1 - Shell!
The pearl effect was a happy accident and i really like it like this!
#shader #unity #art #technicalart #3Dart
September 3, 2025 at 2:10 AM
I wasn't really productive in between semesters but taking a break is important too. I made some pixel art today.

#pixelart #art #gameart #skeleton
August 28, 2025 at 4:20 PM
Just a few different types of stylised shading

#shader #technicalart #gameart #gamedev
July 31, 2025 at 8:55 AM
July 7, 2025 at 6:53 PM
I feel like this is the best i can do so far. I tried to hide the pixelated nature of a "height to normal"-map by adding a detail normal map on top of my texture. For a better footprint shape I'd probably need to add the movement into the animation directly or figure out a different placement method
July 3, 2025 at 11:26 PM
Update on my Footsteps! They now not only go down but displace the ground around it a bit.
Gotta tweak the shape a bit and work on the ground texture next.

#shader #unity #gamedev #technicalart #gameart
July 3, 2025 at 6:25 PM
Too exited not to share^^ working on a shader for footsteps and have this guy here walking down my scene leaving marks on the floor c:
www.youtube.com/watch?v=Thlq... <- used this tutorial as a base and gonna expand on it now. Can recommend :)

#shader #gamedev #gameart
July 1, 2025 at 8:09 PM
Today I worked on a fullscreen shader to create a rough paper effect and a sketchy outline. Feels nice to see myself improve from two weeks ago when outlines where still a mystery. Gotta work on the presentation a bit i think.

(pic2 without the shader for reference)

#shader #gamedev #gameart
June 26, 2025 at 11:36 PM
I made a pond shader! It uses the parallax occlusion mapping node in #unity to create the depth effect. These are version one and two of the shader, let me know if you have some feedback!

#gamedev #technicalart
June 24, 2025 at 10:33 PM
Current project. I'm learning a lot about shaders lately. For example this outline full screen shader.
#gamedev #gameart #art
May 19, 2025 at 5:54 PM
I made a little scene of a jester mouse in a forest cave! I`m new to 3D animation and rigging but i made the whole character from scratch (except the outline) Sounds are from Pixabay.com #gamedev #gameart #art #3D
May 4, 2025 at 6:23 PM
Working a bit on Texturing 3D Objects so that they look 2D.
Left one is Base Color Textures + a toon shader
Middle is unlit with shadows painted in the Albedo map and the right one is just a recolor with a bit of tweaking

Left and middle also have an Outline Asset.

#gamedev #gameart
April 1, 2025 at 5:39 PM
!Flashing lights (~10sec after rain starts)! I am finally done with my little project adding Normal Maps to Unity 2D! I made a few samples for time of day and weather effects to show off the perks of this workflow. I think it looks really cool! #gamedev #gameart soundeffects are from pixabay.com
March 23, 2025 at 1:48 PM
My Project using Normal maps in a 2D space is comming along nicely! #gameart #gamedev
March 16, 2025 at 3:58 PM
A Game Project I made last year! Its about a young witch taking over her grandmas hut to grow plants and brew potions.
#gameart
March 13, 2025 at 10:31 PM
Update on my Sprites with Normal Maps. I made a small island with a painted normal map. If the ground itself has a normal map the light doesn't make much sense but if you remove the normal map it looks really nice. Next step is a small scene to really show what I've learned!
March 7, 2025 at 10:53 AM
The lightsource is directly on the ground of the platform. See how the wall seems lit properly but the ground is just in shadow at a certain point? I think it would work though if the ground just does not have a normal map attached to it.
March 6, 2025 at 11:37 PM
Playing around with some normal maps on sprites. It's a bit of work but the results look really cool. Sadly I don't think this is really useful in an isometric game, since in 2D space behind and on top of the object is basically the same :(
It did deepen my understanding of normal maps #gameart
March 6, 2025 at 9:37 PM
More screenshots of my current project #gameart
February 7, 2025 at 12:32 AM
Here are a few screenshots of my current big game project. My focus is on the environment design. It's coming together nicely, since I started focussing on the placement and making things look neat.
I've been working on for this semester and have time until the 15th.
#gameart #gamedev
February 1, 2025 at 1:14 AM
My favourite animation for the cutscene I recently made! #gameart #pixelart
January 30, 2025 at 12:53 PM
I made a few textures in affinity designer a while back. That program is fun but frustrating :) I never got to use them anywhere tho #gameart #gamedev
January 29, 2025 at 11:09 PM