Field & Foley Podcast
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fieldandfoley.bsky.social
Field & Foley Podcast
@fieldandfoley.bsky.social
A Podcast sharing the fascination about all things audio. From going out into nature or staying in your studio and recording your own material, from arts to science - get to know the wonderful world of sound!
"I believe if you want to go with far, mid and close perspective, you need a really big foley stage because otherwise you cannot get around the early reflections and therefore it does not make sense." Episode 15 - Bastian Gerner
October 31, 2025 at 5:03 PM
For Dune, the Foley team had to make sand footsteps sounds that wouldn't attract worms. Otherwise it would have been a short move 😜
Hear it from the Foley mixer Mikel Parraga-wills in Episode 26 of Field & Foley!
October 29, 2025 at 5:05 PM
"Part of what makes Game dev so fun is just the learning and the experimenting and the exploration... putting a new idea on paper and seeing it come to life." #IndieDev #Creative - Jason Smith, Field & Foley Ep. 16
October 24, 2025 at 4:06 PM
The power of raw Foley! Mikel Parraga-Wills (Ep. 26) talks Oppenheimer's bomb scene: the silence filled only by dirty, realistic goggles & breathing sounds. A rewarding moment for the sound team! ✨ #Oppenheimer #FilmSound #FoleyArtist #Podcast
October 22, 2025 at 4:05 PM
"I locked myself in a closet surrounded by clothing... a half decent acoustic dampener so that I could record stuff."- Jason Smith, Ep. 16
October 20, 2025 at 4:13 PM
[On future goals] "I definitely want to travel a lot more to... find the remaining pockets of silence that we still have." - @bolttracks.bsky.social, Ep. 12 #FieldRecording #Conservation #Silence
October 17, 2025 at 4:06 PM
[On what recording teaches] "It's taught me a lot about listening, being in the moment and sort of disconnecting myself." - @bolttracks.bsky.social, Ep. 12 #FieldRecording #Mindfulness #Audio
October 13, 2025 at 4:45 PM
"Reach out and contact your heroes. I think you'll be constantly surprised how frequently you will get a respectful and very informative response." - Nathan Moody, Field & Foley Ep. 6
October 10, 2025 at 4:08 PM
On daily creative practice: "Create a little bit every day without hope and without despair." - Nathan Moody, Field & Foley Ep. 6
October 6, 2025 at 4:04 PM
Why are we still calling it "human resources"?

I've thought about this term so often and it makes me angry. Humans as resources to buy up in bulk or – as we see so often in game development – to get rid of when the shareholders demand the line goes up.
October 3, 2025 at 4:07 PM
"All that any of us [in sound] are trying to do is to evoke something in a listener." - Nathan Moody, Field & Foley Ep. 6
October 1, 2025 at 4:06 PM
New Episode! Gina Zdanowicz — Emmy-nominated composer, sound designer, and founder of Serial Labs Sound, a bespoke audio production studio delivering high-quality sound for games, film, TV. 20 years in the industry, their work spans from indie gems to AAA giants like BioShock 2 and Just Cause 3!
September 29, 2025 at 4:05 PM
"I don't believe that there are any boundaries between sound art, sound design, composition, music... I think it's all the same thing." - Nathan Moody, Field & Foley Ep. 6
September 26, 2025 at 4:08 PM
"The final solution [to Shinsekai’s sound] was simply hybrid, a mixture between hydrophone and SM57 sound." - Ken Usami, Ep. 42 #SoundDesign #GameAudio #Foley #ProblemSolving
September 24, 2025 at 4:10 PM
"Invest in yourself... invest in your knowledge because no one can take the knowledge from you." - Damjan Mravunac, Ep. 24 #Advice #SelfImprovement #KnowledgeIsPower
September 22, 2025 at 4:04 PM
"These iconic things are really the strength of our styles." - Ken Usami, Ep. 42 #GameAudio #SoundDesign #JapaneseGames #Capcom
September 19, 2025 at 4:05 PM
"When I was reading the reviews... and they didn't mention anything about sound. And I said yes. Yes! Which means it fits." - Damjan Mravunac, Ep. 24 #SoundDesign #GameAudio #AudioPost
September 17, 2025 at 4:03 PM
"You have to listen to your body... Don't forget all these primal instincts that are really important to us as human beings." - Sergio Ronchetti, Ep. 22 #Freelance #SelfCare #WorkLifeBalance

Photo by Gilbert Beltran on Unsplash
September 15, 2025 at 4:10 PM
"We did lots of proof of concept, you know, creating and building and destroying our ideas." - Ken Usami, Ep. 42 #CreativeProcess #GameDev #SoundDesign #ResidentEvil
September 13, 2025 at 4:02 PM
"If you focus on sound and ambiance, especially at night time... you discover some experiences." - Ken Usami, Ep. 42 #SoundDesign #FieldRecording #HorrorGames #AudioPost
September 12, 2025 at 4:07 PM
"I'm the single audio guy here in the Team. So if I do my job badly, the finger is going to turn into my direction. Only." - Damjan Mravunac, Ep. 24 #GameAudio
September 10, 2025 at 4:03 PM
Learn about the sound behind PVKK: Planetenverteidigungskanonenkommandant! 😆 💥
Part 2 of the Gamescom Interviews are now live on Youtube!
September 8, 2025 at 4:06 PM
"The minute I think about a result, it limits my choices."
– Katrine Amsler, Episode 10 #CreativeProcess #MusicProduction

Photo by Hungry for Holiday on Unsplash
September 4, 2025 at 5:05 PM
"I do want to start doing more of my own recording for that reason because I really [am a perfectionist]. I know that it's probably only other sound designers that are going to recognize sounds." - Amanda Niles, Ep. 5 #FieldRecording #OriginalSound #AudioPost

Photo by Kenny Eliason on Unsplash
September 3, 2025 at 5:04 PM
"The problem with having a plan is that you can only plan what's already in your mind. So that's not opening any doors."
– Katrine Amsler, Episode 10 #Creativity #GameAudio

Photo by Alvaro Reyes on Unsplash
September 2, 2025 at 5:04 PM