Hear it from the Foley mixer Mikel Parraga-wills in Episode 26 of Field & Foley!
Hear it from the Foley mixer Mikel Parraga-wills in Episode 26 of Field & Foley!
I've thought about this term so often and it makes me angry. Humans as resources to buy up in bulk or – as we see so often in game development – to get rid of when the shareholders demand the line goes up.
I've thought about this term so often and it makes me angry. Humans as resources to buy up in bulk or – as we see so often in game development – to get rid of when the shareholders demand the line goes up.
Photo by Gilbert Beltran on Unsplash
Photo by Gilbert Beltran on Unsplash
Part 2 of the Gamescom Interviews are now live on Youtube!
Part 2 of the Gamescom Interviews are now live on Youtube!
– Katrine Amsler, Episode 10 #CreativeProcess #MusicProduction
Photo by Hungry for Holiday on Unsplash
– Katrine Amsler, Episode 10 #CreativeProcess #MusicProduction
Photo by Hungry for Holiday on Unsplash
Photo by Kenny Eliason on Unsplash
Photo by Kenny Eliason on Unsplash
– Katrine Amsler, Episode 10 #Creativity #GameAudio
Photo by Alvaro Reyes on Unsplash
– Katrine Amsler, Episode 10 #Creativity #GameAudio
Photo by Alvaro Reyes on Unsplash