Ferdi Özgürel
ferdi-ozgurel.bsky.social
Ferdi Özgürel
@ferdi-ozgurel.bsky.social
Ludonarratologist
Coincidentally I have been watching a few lately. I can sum up 90% of them for everyone: "Make almost all of the game for free before you pitch to us"
October 12, 2025 at 6:17 PM
I noticed this when I played Burnout as a kid. The cars seemed to go ultra fast, but it was all just effects. Still fast, just not as fast as it feels. Maybe check out what they do as well
September 5, 2025 at 5:52 AM
Man... Andre 3000 really out there doing anything but drop a new hiphop album
July 12, 2025 at 7:59 AM
I can vouch for Christina! Her work speaks for itself, so let me add this: she gives the best visual feedback; clarifying your requests or making it clear for other artists on the team what could use fixing/adjusting.
June 25, 2025 at 6:33 AM
Ahhh I misunderstood. I thought there was something external to those games, bridging their narratives. I was already familiar with this.

Coincidentally I had the same experience as you last week, but with Kojima. Specifically Psycho Mantis in MGS, where you had to move your controller to port 2
June 17, 2025 at 2:08 PM
If too spoilery then nvm
June 17, 2025 at 9:18 AM
Which meta elements? I've only played Undertale, saving Deltarune for full release, so I dunno what you're referring to. Please share, I also wanna feel lame
June 17, 2025 at 9:18 AM
Congrats! Makes me wonder, how long was the development time?
March 17, 2025 at 12:07 PM
Curious if you asked Steam for a lower cut for your game? If so what did they say?
February 27, 2025 at 7:58 AM
I just played Megabolt, watched some ads, and followed you. Yours is way better, animations were soooo good and I think you were being very generous with having so little ads in a webgame. Does this genre and monetization model work for webgames?
February 8, 2025 at 10:10 AM
Not trying to convince you, it's just such a pity you had to quit. FWIW your work inspired me immensely when I initially saw it on Twitter, still does tbh
January 15, 2025 at 1:07 PM
Using shaders in-engine to handle pixelization/cel-shading also helps
January 15, 2025 at 12:59 PM
I can attest the workflow is difficult. But I honestly believe that you can save time with procedural methods for as much as possible (terrain, textures, geometry etc). That does take away a bit from the handdrawn quality, but a worthy trade-off IMO. It's still a lot of work either way
January 15, 2025 at 12:57 PM
Been thinking about doing exactly this later this year
January 14, 2025 at 11:11 AM
Ahh, that's a name I haven't heard of in a while. I don't remember much about the Lufia games, playing it as a lil kid, but I do remember that I liked it and now that you mention it, the sound does bring me back
December 24, 2024 at 9:47 PM
It's more than the panning, it's the whole vibe, instrument choice, minimalist melody stacking etc. The harp in the second part sounds a lot like THE Final Fantasy theme btw, not to take away from a good composition, I dig it
December 24, 2024 at 9:40 PM
Is this the Chrono Trigger sound font? Sounds great, it oozes Chrono Trigger
December 23, 2024 at 10:18 AM
Would like to join. Solo devving this: bsky.app/profile/ferd...
Mr. Blue Sky please tell us why you had to hide away for so long?
December 20, 2024 at 1:38 PM
I am your YouTube brother:
Kendrick - gnx is catching up though
December 5, 2024 at 12:12 PM
Trees too green? no. Too foggy? It depends. Is this going to be there the whole game, then I'd say stop giving a fog. If it's weather/environment related, then this is pretty good, can even be foggier to add atmosphere to some places
December 4, 2024 at 4:20 PM
Hello mr lawyer man, can I join too?
December 4, 2024 at 4:16 PM