Ferdi Özgürel
ferdi-ozgurel.bsky.social
Ferdi Özgürel
@ferdi-ozgurel.bsky.social
Ludonarratologist
Using shaders in-engine to handle pixelization/cel-shading also helps
January 15, 2025 at 12:59 PM
I can attest the workflow is difficult. But I honestly believe that you can save time with procedural methods for as much as possible (terrain, textures, geometry etc). That does take away a bit from the handdrawn quality, but a worthy trade-off IMO. It's still a lot of work either way
January 15, 2025 at 12:57 PM
I am your YouTube brother:
Kendrick - gnx is catching up though
December 5, 2024 at 12:12 PM
Mr. Blue Sky please tell us why you had to hide away for so long?
December 2, 2024 at 3:47 PM