Dean (FEAR//LESS Game Dev)
@fearlessgamedev.com
Game Developer, Software Engineer, Music Lover.
Australian
Australian
Been working on a Procedural Generation by @gamedevtv.bsky.social in #unity for my #godot project that I'm working on. Working my way through the course in Unity first, and then I'm going to translate it into Godot. Thankfully, both support C#. Here's the current progress:
#gamedev
#gamedev
April 30, 2025 at 10:52 AM
Been working on a Procedural Generation by @gamedevtv.bsky.social in #unity for my #godot project that I'm working on. Working my way through the course in Unity first, and then I'm going to translate it into Godot. Thankfully, both support C#. Here's the current progress:
#gamedev
#gamedev
I caught up with a friend a week ago and we decided to start working on a #gamedev project together. I have been looking at dungeon generation with a BSP algorithm in #godot. It's my first time using Godot. It's pretty intuitive. Anyway, expect screenshots and updates soon!
April 15, 2025 at 12:31 AM
I followed a #NomadSculpt tutorial and made this cute little guy. Pretty wild what you can do on iPad these days. I think i like the workflow more than blender
#gamedev #3dmodelling #art
#gamedev #3dmodelling #art
April 11, 2025 at 10:47 AM
I followed a #NomadSculpt tutorial and made this cute little guy. Pretty wild what you can do on iPad these days. I think i like the workflow more than blender
#gamedev #3dmodelling #art
#gamedev #3dmodelling #art
“I’m not a programmer. Never have been, and I fear, never will be,
despite some valiant efforts on my part (if I do say so myself). I’ve done okay despite not knowing a blessed thing about programming.“ - Warren Spector
I found this weirdly inspiring coming from someone so successful.
#gamedev
despite some valiant efforts on my part (if I do say so myself). I’ve done okay despite not knowing a blessed thing about programming.“ - Warren Spector
I found this weirdly inspiring coming from someone so successful.
#gamedev
April 9, 2025 at 7:49 AM
“I’m not a programmer. Never have been, and I fear, never will be,
despite some valiant efforts on my part (if I do say so myself). I’ve done okay despite not knowing a blessed thing about programming.“ - Warren Spector
I found this weirdly inspiring coming from someone so successful.
#gamedev
despite some valiant efforts on my part (if I do say so myself). I’ve done okay despite not knowing a blessed thing about programming.“ - Warren Spector
I found this weirdly inspiring coming from someone so successful.
#gamedev
I have been compiling a list of projects that I want to work on. They range from building Snake to Doom-like games to more complicated Playstation 1 era games. I have also been gathering an array of courses that can help me bridge the knowledge gap for me to work on these projects.
#gamedev
#gamedev
April 4, 2025 at 3:27 AM
I have been compiling a list of projects that I want to work on. They range from building Snake to Doom-like games to more complicated Playstation 1 era games. I have also been gathering an array of courses that can help me bridge the knowledge gap for me to work on these projects.
#gamedev
#gamedev
I've been refactoring my C++ Snake game, splitting main.cpp into separate files and setting up what would (in theory) be proper game architecture with abstractions for Raylib so I could hypothetically replace it. It's been an interesting exercise but very time-consuming.
#gamedev
#gamedev
April 1, 2025 at 1:10 AM
I've been refactoring my C++ Snake game, splitting main.cpp into separate files and setting up what would (in theory) be proper game architecture with abstractions for Raylib so I could hypothetically replace it. It's been an interesting exercise but very time-consuming.
#gamedev
#gamedev
I’m a firm believer of a little bit everyday goes a long way
March 29, 2025 at 12:35 AM
I’m a firm believer of a little bit everyday goes a long way
It's always easier to solve problems with procedural programming and then refactoring and extracting the working code out into reusable and easily testable chunks.
#gamedev #coding #programming
#gamedev #coding #programming
March 25, 2025 at 12:33 PM
It's always easier to solve problems with procedural programming and then refactoring and extracting the working code out into reusable and easily testable chunks.
#gamedev #coding #programming
#gamedev #coding #programming
I finished all the features in my #raylib C++ Snake game. Just doing some refactoring and tidying up. It’s nice to reach the end of a project. It gives me the motivation to try something a little bigger. It’s important to cleanup after yourself though. It really helps cement your learning.
#gamedev
#gamedev
March 24, 2025 at 1:46 PM
Great question!
#gamedev for me is:
- A challenge for me to pursue to push myself to learn and grow
- An outlet for me to be creative
- An opportunity to bring joy creating something that fills me with joy
- An interest I can share with like-minded people.
- A lifestyle I wish to live.
#gamedev for me is:
- A challenge for me to pursue to push myself to learn and grow
- An outlet for me to be creative
- An opportunity to bring joy creating something that fills me with joy
- An interest I can share with like-minded people.
- A lifestyle I wish to live.
March 22, 2025 at 11:14 AM
Great question!
#gamedev for me is:
- A challenge for me to pursue to push myself to learn and grow
- An outlet for me to be creative
- An opportunity to bring joy creating something that fills me with joy
- An interest I can share with like-minded people.
- A lifestyle I wish to live.
#gamedev for me is:
- A challenge for me to pursue to push myself to learn and grow
- An outlet for me to be creative
- An opportunity to bring joy creating something that fills me with joy
- An interest I can share with like-minded people.
- A lifestyle I wish to live.
I really enjoyed this GDC talk on using custom tech for your games. I think it highlights an important aspect of engineering that is so often overlooked in favour of what is new or popular. That is to use the right tool for the job.
#gamedev #GDC #customgameengine
www.youtube.com/watch?v=Qj6d...
#gamedev #GDC #customgameengine
www.youtube.com/watch?v=Qj6d...
Independent Games Summit: A Case for Making Your Own Engine
YouTube video by GDC 2025
www.youtube.com
March 21, 2025 at 2:17 AM
I really enjoyed this GDC talk on using custom tech for your games. I think it highlights an important aspect of engineering that is so often overlooked in favour of what is new or popular. That is to use the right tool for the job.
#gamedev #GDC #customgameengine
www.youtube.com/watch?v=Qj6d...
#gamedev #GDC #customgameengine
www.youtube.com/watch?v=Qj6d...
Been working on making a simple game of Snake in C++ with #Raylib lately. Trying to learn more about C++ and #GameDev at a lower level. I love it when you make a small change and then everything breaks and you have to spend hours trying to get things working again. It's a great learning experience.
March 20, 2025 at 12:39 AM
I have been making a lot of progress on my portfolio site lately. I have been building everything from scratch with React and Typescript. I'm trying to use as few libraries as possible so most of the components have been built from scratch. I still have some placeholder AI images to replace. #dev
February 9, 2025 at 3:46 AM
I have been making a lot of progress on my portfolio site lately. I have been building everything from scratch with React and Typescript. I'm trying to use as few libraries as possible so most of the components have been built from scratch. I still have some placeholder AI images to replace. #dev
December 4, 2024 at 4:27 AM
A more recent sketch from a few days ago. Didn’t quite finish all the details off but I like how this one turned out. I think i’m improving. Slowly…
#myartjourney #art #zenlesszonezero
#myartjourney #art #zenlesszonezero
December 2, 2024 at 8:49 AM
A more recent sketch from a few days ago. Didn’t quite finish all the details off but I like how this one turned out. I think i’m improving. Slowly…
#myartjourney #art #zenlesszonezero
#myartjourney #art #zenlesszonezero
November 26, 2024 at 2:01 PM
A big part of my #gamedev journey ahead of me is wanting to learn to draw and create art. I have always felt like this is the biggest hurdle for me when approaching game dev and i’m going to start tackling it head on. I’m going to start a daily drawing challenge and i may post some sketches here.
November 25, 2024 at 2:59 AM
A big part of my #gamedev journey ahead of me is wanting to learn to draw and create art. I have always felt like this is the biggest hurdle for me when approaching game dev and i’m going to start tackling it head on. I’m going to start a daily drawing challenge and i may post some sketches here.
Working on my Portfolio website. Making progress!
November 16, 2024 at 3:37 AM
Working on my Portfolio website. Making progress!