Fang💡
banner
fangeese.bsky.social
Fang💡
@fangeese.bsky.social
Gimmick Secret Party Member ~ @altimagine.itch.io's Artist Making Devil Summoner-like Typing RPG #aLtProject ~ enjoys kamen rider and scrimblo turn-based rpgs (i've played a full Unlimited SaGa playthrough.) ~ 28yr old toku lead actor (he/they)
Reposted by Fang💡
December 1, 2025 at 9:18 PM
Reposted by Fang💡
Basically it's gone from under $400 to commercially license a font for a game, to a subscription model that's $20,500 a year lmfao.

No other options, no other recourse beyond "hope they change their minds I guess, this sucks!".

Monotype can go to hell lol they've always been like this.
automaton-media.com/en/news/japa...

Wild story, a font service was bought out by a US company and now they are absolutely dogshit and it'll particularly heavily affect JP games, especially service titles.
December 1, 2025 at 9:42 PM
i will also 1000% have an option to turn off notifiers for immersion. i really needed something to visualize game progress tho
November 29, 2025 at 8:02 PM
work + therapy has been draining me the past month so i hope to work on something more fun than crunching a bunch of enums in the back
November 29, 2025 at 8:00 PM
Reposted by Fang💡
Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.
November 28, 2025 at 7:51 PM