Falk Sonnabend
fa-so.de
Falk Sonnabend
@fa-so.de
Lead Tools UX/UI Designer at Crytek, hobby gamedev, casual podcaster.
Have a passion for tools and workflows.

Website(s): https://fa-so.de/, https://textlastig.com/
Reposted by Falk Sonnabend
Sat down for a lovely chat with @clert.bsky.social over @eurogamer.bsky.social To talk about my games and how I'd like to keep making and improving them sustainably. To step away from the launch, meme and hype driven madness that has taken root in games.
www.eurogamer.net/as-viral-hit...
As viral hits like Escape from Duckov and Megabonk change the industry, Falconeer developer Tomas Sala has found another way to survive
What if you didn't have to spin the roulette wheel every time you released a new game, hoping for it to find an audience? What if there was a better way?
www.eurogamer.net
November 9, 2025 at 9:36 AM
Reposted by Falk Sonnabend
Rift Riff is OUT NOW!!

Jump a rift, fight off monsters, plunder their world.

store.steampowered.com/app/2800900/...

Buy it
Try it
Review it
Repost the heck outa’ this!!1!

… and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0
Rift Riff - Feature Trailer
YouTube video by Adriaan de Jongh
youtu.be
May 9, 2025 at 1:10 PM
Reposted by Falk Sonnabend
Hello Bluesky 👋

We are We Can Fix It In UI, a Discord community of more than 2000 people focused on UI, UX and Accessibility.

We have a mix of both professionals and students and we're always happy to welcome new members.

Just drop us a DM and introduce yourself if you'd like to join!
January 23, 2025 at 2:38 PM
Reposted by Falk Sonnabend
THRESHOLD is OUT.

It's time for you to experience the THRESHOLD in this short atmospheric horror game with a unique country-based difficulty system.

BASED ON A FUCKING TRUE STORY.
November 19, 2024 at 5:25 PM
Reposted by Falk Sonnabend
"How to think about workflows when designing tools.", a workshop I did at GodotCon in Berlin earlier this year, just got uploaded! You can watch it here: www.youtube.com/watch?v=L9Ut...
How to think about workflows when designing tools – Robin-Yann Storm - GodotCon 2024
YouTube video by Godot Engine
www.youtube.com
November 14, 2024 at 6:21 PM
Reposted by Falk Sonnabend
THRESHOLD releases on November 19th! I'm terrified and excited.

New trailer to celebrate!

Last chance to hit that Wishlists button and share the news to help the game to reach new heights. 🥵
October 27, 2024 at 5:30 PM