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exepa.bsky.social
Exepagggg
@exepa.bsky.social
"No está muerto lo que puede yacer eternamente..."
Profesor de día, invocador de terrores cósmicos de noche.
Desarrollando actualmente el MVP Lovecraft Project - https://exepa.itch.io/lovecraftproject
#gamedev #blockout #quake #leveldesign

Earlier this year I started working on a blockout for Quake, building on what I learned from my previous levels.

So far, it looks like this — something I quite like, though it still needs polish.
July 16, 2025 at 6:34 PM
#ScreenShotSaturday
This week on LovecraftProject:

🧠 UI overhaul for vertical mode
🎮 Improved menus and input
🔊 Basic sound feedback
💥 Critical bug fixes

Android-friendly and smoother than ever!
🎮 Play it here: exepa.itch.io/lovecraftpro...
#indiedev #horrorgame #pixelart #unity
July 12, 2025 at 3:01 PM
🎲 Every run is different in LovecraftProject.

📜 Hidden documents
🧠 Random spawners
🩸 Basic combat
🌀 Escape portal
💾 Persistent progress

Will you survive... or go insane?
exepa.itch.io/lovecraftpro...

#ScreenShotSaturday #IndieDev #GameDev #HorrorGame #Unity #Lovecraftian
July 5, 2025 at 2:41 AM
#Unity #Gamedev #Indie #Lovecraft

UI & Visual Polish Update!
I've implemented a shake system for the Health and Sanity UI stats. Plus, I've done some calibration on the Chromatic Aberration reaction and the Vignette colors.

I find this aesthetic quite striking.
June 28, 2025 at 3:01 PM
#GameDev #Unity

PostProcess config to a reactive stats Health and Mental Health.

New document system to decide read or not, but... A heavy stress for a human brain :D
June 25, 2025 at 1:51 PM
#OpenGL

Add Light Point and color config to render
April 4, 2025 at 6:18 PM
#Unity #GameDev #AI

Direct Build Runtime without VSync to see performance with 6 NPCs. Integrated general alert system for all NPCs when detecting the Player when entering the Aggressive state.
February 20, 2025 at 1:21 AM
#Unity #IK #Gamedev

First attemp with Inverse Kinematic animation.
February 18, 2025 at 7:28 PM
#Unity #Gamedev #FSM

Add rustic shoot behaivor
February 17, 2025 at 9:11 PM
#Gamedev #AI #FSM #Unity

Add:
AggressiveState
ConeVison
Model
AnimationController
February 17, 2025 at 9:04 PM
#GameDev #FSM #Unity

Firsts steps of AI for guard.

Initials States:
-idle
-patrol
-alert
February 17, 2025 at 8:58 PM
#Unity #Gamedev

Testing Unity ShaderToon, ilumination and postprocess.
January 28, 2025 at 10:04 PM
Enemigos rango aplicados al Prototipo. Están un poco OP, pero creo que nadie se va a dar cuenta (?)

#Unity #Gamedev
January 9, 2025 at 5:46 PM
Estoy desarrollando la IA en un proyecto. Por ahora tengo el comportamiento aliado y enemigo de los NPC melé en Unity, implementando Behaivors Trees.

Enemigos Patrullan, los Aliados se desplazan con el Jugador. Ambos tipos de NPC buscan y atacan.
January 5, 2025 at 1:17 PM
December 2, 2024 at 10:57 PM