Profesor de día, invocador de terrores cósmicos de noche.
Desarrollando actualmente el MVP Lovecraft Project - https://exepa.itch.io/lovecraftproject
Earlier this year I started working on a blockout for Quake, building on what I learned from my previous levels.
So far, it looks like this — something I quite like, though it still needs polish.
Earlier this year I started working on a blockout for Quake, building on what I learned from my previous levels.
So far, it looks like this — something I quite like, though it still needs polish.
This week on LovecraftProject:
🧠 UI overhaul for vertical mode
🎮 Improved menus and input
🔊 Basic sound feedback
💥 Critical bug fixes
Android-friendly and smoother than ever!
🎮 Play it here: exepa.itch.io/lovecraftpro...
#indiedev #horrorgame #pixelart #unity
This week on LovecraftProject:
🧠 UI overhaul for vertical mode
🎮 Improved menus and input
🔊 Basic sound feedback
💥 Critical bug fixes
Android-friendly and smoother than ever!
🎮 Play it here: exepa.itch.io/lovecraftpro...
#indiedev #horrorgame #pixelart #unity
📜 Hidden documents
🧠 Random spawners
🩸 Basic combat
🌀 Escape portal
💾 Persistent progress
Will you survive... or go insane?
exepa.itch.io/lovecraftpro...
#ScreenShotSaturday #IndieDev #GameDev #HorrorGame #Unity #Lovecraftian
📜 Hidden documents
🧠 Random spawners
🩸 Basic combat
🌀 Escape portal
💾 Persistent progress
Will you survive... or go insane?
exepa.itch.io/lovecraftpro...
#ScreenShotSaturday #IndieDev #GameDev #HorrorGame #Unity #Lovecraftian
UI & Visual Polish Update!
I've implemented a shake system for the Health and Sanity UI stats. Plus, I've done some calibration on the Chromatic Aberration reaction and the Vignette colors.
I find this aesthetic quite striking.
UI & Visual Polish Update!
I've implemented a shake system for the Health and Sanity UI stats. Plus, I've done some calibration on the Chromatic Aberration reaction and the Vignette colors.
I find this aesthetic quite striking.
Enemigos Patrullan, los Aliados se desplazan con el Jugador. Ambos tipos de NPC buscan y atacan.
Enemigos Patrullan, los Aliados se desplazan con el Jugador. Ambos tipos de NPC buscan y atacan.