Profesor de día, invocador de terrores cósmicos de noche.
Desarrollando actualmente el MVP Lovecraft Project - https://exepa.itch.io/lovecraftproject
Earlier this year I started working on a blockout for Quake, building on what I learned from my previous levels.
So far, it looks like this — something I quite like, though it still needs polish.
Earlier this year I started working on a blockout for Quake, building on what I learned from my previous levels.
So far, it looks like this — something I quite like, though it still needs polish.
This week on LovecraftProject:
🧠 UI overhaul for vertical mode
🎮 Improved menus and input
🔊 Basic sound feedback
💥 Critical bug fixes
Android-friendly and smoother than ever!
🎮 Play it here: exepa.itch.io/lovecraftpro...
#indiedev #horrorgame #pixelart #unity
This week on LovecraftProject:
🧠 UI overhaul for vertical mode
🎮 Improved menus and input
🔊 Basic sound feedback
💥 Critical bug fixes
Android-friendly and smoother than ever!
🎮 Play it here: exepa.itch.io/lovecraftpro...
#indiedev #horrorgame #pixelart #unity
I redesigned the entire UI to better fit this new way of playing, staying true to the game’s minimalist, retro horror aesthetic.
#indiegamedev #pixelart #horror #gamedev
I redesigned the entire UI to better fit this new way of playing, staying true to the game’s minimalist, retro horror aesthetic.
#indiegamedev #pixelart #horror #gamedev
Inspired by the Basilica of La Plata (Argentina).
Broke some geometry. Learned a lot.
Feedback welcome!
🔗 exepa.itch.io/catedral
#Quake #LevelDesign #QuakeMapping #ArcaneDimensions #IndieDev #Gamedev
Inspired by the Basilica of La Plata (Argentina).
Broke some geometry. Learned a lot.
Feedback welcome!
🔗 exepa.itch.io/catedral
#Quake #LevelDesign #QuakeMapping #ArcaneDimensions #IndieDev #Gamedev
📜 Hidden documents
🧠 Random spawners
🩸 Basic combat
🌀 Escape portal
💾 Persistent progress
Will you survive... or go insane?
exepa.itch.io/lovecraftpro...
#ScreenShotSaturday #IndieDev #GameDev #HorrorGame #Unity #Lovecraftian
📜 Hidden documents
🧠 Random spawners
🩸 Basic combat
🌀 Escape portal
💾 Persistent progress
Will you survive... or go insane?
exepa.itch.io/lovecraftpro...
#ScreenShotSaturday #IndieDev #GameDev #HorrorGame #Unity #Lovecraftian
Back in 2024, I dove into making a Doom map to practice some level design. This is what came out. I have no idea if it's any good, but it's something, at least.
exepa.itch.io/infiltration
Back in 2024, I dove into making a Doom map to practice some level design. This is what came out. I have no idea if it's any good, but it's something, at least.
exepa.itch.io/infiltration
UI & Visual Polish Update!
I've implemented a shake system for the Health and Sanity UI stats. Plus, I've done some calibration on the Chromatic Aberration reaction and the Vignette colors.
I find this aesthetic quite striking.
UI & Visual Polish Update!
I've implemented a shake system for the Health and Sanity UI stats. Plus, I've done some calibration on the Chromatic Aberration reaction and the Vignette colors.
I find this aesthetic quite striking.
“The house was silent. Then something whispered your name.”
Lovecraft Project – a top-down horror prototype about mental fragility, forgotten knowledge, and facing the unnamable.
🎮 Play it in-browser: exepa.itch.io/lovecraftpro...
#IndieDev #GameDev #HorrorDev
“The house was silent. Then something whispered your name.”
Lovecraft Project – a top-down horror prototype about mental fragility, forgotten knowledge, and facing the unnamable.
🎮 Play it in-browser: exepa.itch.io/lovecraftpro...
#IndieDev #GameDev #HorrorDev
I'm developing a 2D game with Lovecraftian characteristics, turn-based and retro aesthetics. The idea is exploration, combat and decisions.
I'm just developing the MVP, but I'm trying to make the concept understandable.
exepa.itch.io/lovecraftpro...
I'm developing a 2D game with Lovecraftian characteristics, turn-based and retro aesthetics. The idea is exploration, combat and decisions.
I'm just developing the MVP, but I'm trying to make the concept understandable.
exepa.itch.io/lovecraftpro...
Enemigos Patrullan, los Aliados se desplazan con el Jugador. Ambos tipos de NPC buscan y atacan.
Enemigos Patrullan, los Aliados se desplazan con el Jugador. Ambos tipos de NPC buscan y atacan.
Speedy Quake map.
Speedy Quake map.
Se parte de una malla de 16x16 cuadrados plana, se deforma, se pinta usando un shader combinado de textura por canal y se finaliza el sector con Assets.
Se parte de una malla de 16x16 cuadrados plana, se deforma, se pinta usando un shader combinado de textura por canal y se finaliza el sector con Assets.