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exepa.bsky.social
Exepagggg
@exepa.bsky.social
"No está muerto lo que puede yacer eternamente..."
Profesor de día, invocador de terrores cósmicos de noche.
Desarrollando actualmente el MVP Lovecraft Project - https://exepa.itch.io/lovecraftproject
#gamedev #blockout #quake #leveldesign

Earlier this year I started working on a blockout for Quake, building on what I learned from my previous levels.

So far, it looks like this — something I quite like, though it still needs polish.
July 16, 2025 at 6:34 PM
#ScreenShotSaturday
This week on LovecraftProject:

🧠 UI overhaul for vertical mode
🎮 Improved menus and input
🔊 Basic sound feedback
💥 Critical bug fixes

Android-friendly and smoother than ever!
🎮 Play it here: exepa.itch.io/lovecraftpro...
#indiedev #horrorgame #pixelart #unity
July 12, 2025 at 3:01 PM
Over the past few days, I’ve been adapting LovecraftProject to full vertical mode for Android.
I redesigned the entire UI to better fit this new way of playing, staying true to the game’s minimalist, retro horror aesthetic.

#indiegamedev #pixelart #horror #gamedev
July 10, 2025 at 10:02 AM
In early 2025, I worked on an MVP for the ADVA MPVP program. We weren’t selected, but I learned a lot — especially about lighting.

Astra became my lighting playground. Here's a glimpse of the result.

#GameDev #IndieDev #Lighting #DevLog #Unity
July 7, 2025 at 3:06 PM
Just wrote a DevLog for Catedral, my first real Quake map.
Inspired by the Basilica of La Plata (Argentina).
Broke some geometry. Learned a lot.

Feedback welcome!
🔗 exepa.itch.io/catedral

#Quake #LevelDesign #QuakeMapping #ArcaneDimensions #IndieDev #Gamedev
July 5, 2025 at 3:02 PM
🎲 Every run is different in LovecraftProject.

📜 Hidden documents
🧠 Random spawners
🩸 Basic combat
🌀 Escape portal
💾 Persistent progress

Will you survive... or go insane?
exepa.itch.io/lovecraftpro...

#ScreenShotSaturday #IndieDev #GameDev #HorrorGame #Unity #Lovecraftian
July 5, 2025 at 2:41 AM
#GameDev #Unity

Implemented a new, provisional UI to improve the aesthetic. I'm not entirely convinced by it, but at least it contributes to the MVP's look and feel. The UI package used is Complete UI Book Styles Pack from Itchio.
July 2, 2025 at 12:12 PM
#Doom #SinglePlayer

Back in 2024, I dove into making a Doom map to practice some level design. This is what came out. I have no idea if it's any good, but it's something, at least.

exepa.itch.io/infiltration
June 30, 2025 at 3:13 PM
#Unity #Gamedev #Indie #Lovecraft

UI & Visual Polish Update!
I've implemented a shake system for the Health and Sanity UI stats. Plus, I've done some calibration on the Chromatic Aberration reaction and the Vignette colors.

I find this aesthetic quite striking.
June 28, 2025 at 3:01 PM
#ScreenShotSaturday
“The house was silent. Then something whispered your name.”

Lovecraft Project – a top-down horror prototype about mental fragility, forgotten knowledge, and facing the unnamable.

🎮 Play it in-browser: exepa.itch.io/lovecraftpro...

#IndieDev #GameDev #HorrorDev
June 28, 2025 at 10:55 AM
#GameDev #Unity

PostProcess config to a reactive stats Health and Mental Health.

New document system to decide read or not, but... A heavy stress for a human brain :D
June 25, 2025 at 1:51 PM
#Unity #Gamedev #Indie #Lovecraft

I'm developing a 2D game with Lovecraftian characteristics, turn-based and retro aesthetics. The idea is exploration, combat and decisions.

I'm just developing the MVP, but I'm trying to make the concept understandable.

exepa.itch.io/lovecraftpro...
June 25, 2025 at 3:07 AM
#OpenGL

Add Light Point and color config to render
April 4, 2025 at 6:18 PM
#Unity #GameDev #AI

Direct Build Runtime without VSync to see performance with 6 NPCs. Integrated general alert system for all NPCs when detecting the Player when entering the Aggressive state.
February 20, 2025 at 1:21 AM
#Unity #IK #Gamedev

First attemp with Inverse Kinematic animation.
February 18, 2025 at 7:28 PM
#Unity #Gamedev #FSM

Add rustic shoot behaivor
February 17, 2025 at 9:11 PM
#Gamedev #AI #FSM #Unity

Add:
AggressiveState
ConeVison
Model
AnimationController
February 17, 2025 at 9:04 PM
#GameDev #FSM #Unity

Firsts steps of AI for guard.

Initials States:
-idle
-patrol
-alert
February 17, 2025 at 8:58 PM
#Unity #Gamedev

Testing Unity ShaderToon, ilumination and postprocess.
January 28, 2025 at 10:04 PM
Enemigos rango aplicados al Prototipo. Están un poco OP, pero creo que nadie se va a dar cuenta (?)

#Unity #Gamedev
January 9, 2025 at 5:46 PM
Estoy desarrollando la IA en un proyecto. Por ahora tengo el comportamiento aliado y enemigo de los NPC melé en Unity, implementando Behaivors Trees.

Enemigos Patrullan, los Aliados se desplazan con el Jugador. Ambos tipos de NPC buscan y atacan.
January 5, 2025 at 1:17 PM
More details, more complex, less time, less brain xD
December 6, 2024 at 1:33 PM
Today is mapping day!

Speedy Quake map.
December 5, 2024 at 9:18 PM
December 2, 2024 at 10:57 PM
Estudiando un poco de Polybrush en #Unity, usando 3DGameKit que se ofrece gratis en la Store.

Se parte de una malla de 16x16 cuadrados plana, se deforma, se pinta usando un shader combinado de textura por canal y se finaliza el sector con Assets.
December 2, 2024 at 10:56 PM